Hans Vanburen
19d ago
Nov 30, 2009(16y)
Nov 30, 2026(94d)
Combat
Kills1,439
Losses106
Efficiency93%
ISK
Destroyed726.35b
Lost22.41b
ISK Eff.97%
Solo
Solo Kills119
Solo Ratio8%
Final Blows250
Points1,443
Other
NPC Losses7
NPC Loss Ratio7%
Avg Kills/Day0.24
ActivityVery High
Hans Vanburen
Last Active
19d ago
Birthday
Nov 30, 2009 (16 years old)
Next Birthday
Nov 30, 2026 (94 days)
Combat
Kills1,439
Losses106
Efficiency93%
Danger Ratio93%
ISK
Destroyed726.35b
Lost22.41b
ISK Efficiency97%
Balance+703.94b
Solo
Solo Kills119
Solo Ratio8%
Final Blows250
Points1,443
Other
NPC Losses7
NPC Loss Ratio7%
Avg Kills/Day0.24
ActivityVery High
Nothing in the last 7d
Bio
“Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind.” http://cerlestes.de/eve/explained/ http://i.imgur.com/pwpsGbn.png
Be alert and of sober mind. Your enemy the devil prowls around like a roaring lion looking for someone to devour. 1 Peter 5:8
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Minimu
☆ . * ● \xb8 . \xb0 : . . • ○ \xb0 ★ * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 ★ \xb0 . •★ ★ \xb0\xb8 ★ • ○ *\xb0 ☆ \xb8. \xb8 ★ \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0★ ☆ \xb8. \xb8 ★ :. . • ○ ★ . * . .
Be alert and of sober mind. Your enemy the devil prowls around like a roaring lion looking for someone to devour. 1 Peter 5:8
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Minimu
☆ . * ● \xb8 . \xb0 : . . • ○ \xb0 ★ * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 ★ \xb0 . •★ ★ \xb0\xb8 ★ • ○ *\xb0 ☆ \xb8. \xb8 ★ \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0★ ☆ \xb8. \xb8 ★ :. . • ○ ★ . * . .
Dashboard
Stats
Kills356
Losses19
Efficiency95%
ISK Destroyed153.73b
ISK Lost4.00b
ISK Efficiency97%
Solo Kills5
Solo Losses3
NPC Losses1
Blob Factor81.74
Active TimezoneEUTZ
Final Blows16
Points360
Activity Heat Map (EVE Time)
00
10
01
5
02
29
03
14
04
14
05
50
06
3
07
0
08
0
09
0
10
0
11
0
12
2
13
0
14
1
15
0
16
11
17
36
18
2
19
125
20
17
21
24
22
13
23
0
Flies With (Corps)
Dies To (Corps)
Intel Profile
PlaystyleBlob (356 kills)
Solo 1% Small 3% Mid 5% Fleet 16% Blob 75%
Avg Fleet: 81.7 FC: Low Bait (12x)
Typically Loses
Top Fleet Partners