Hans Vanburen
Aug 8, 2026
Nov 30, 2009(16y)
Nov 30, 2026(49d)
Combat
Kills1,442
Losses106
Efficiency93%
ISK
Destroyed727.18b
Lost22.41b
ISK Eff.97%
Solo
Solo Kills119
Solo Ratio8%
Final Blows250
Combat Points930
Other
NPC Losses7
NPC Loss Ratio7%
Avg Kills/Day0.23
ActivityLow
Hans Vanburen
Last Active
Aug 8, 2026
Birthday
Nov 30, 2009 (16 years old)
Next Birthday
Nov 30, 2026 (49 days)
Combat
Kills1,442
Losses106
Efficiency93%
Danger Ratio93%
ISK
Destroyed727.18b
Lost22.41b
ISK Efficiency97%
Balance+704.77b
Solo
Solo Kills119
Solo Ratio8%
Final Blows250
Combat Points930
Other
NPC Losses7
NPC Loss Ratio7%
Avg Kills/Day0.23
ActivityLow
Nothing in the last 7d
Bio
“Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind.” http://cerlestes.de/eve/explained/ http://i.imgur.com/pwpsGbn.png
Be alert and of sober mind. Your enemy the devil prowls around like a roaring lion looking for someone to devour. 1 Peter 5:8
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Minimu
☆ . * ● \xb8 . \xb0 : . . • ○ \xb0 ★ * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 ★ \xb0 . •★ ★ \xb0\xb8 ★ • ○ *\xb0 ☆ \xb8. \xb8 ★ \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0★ ☆ \xb8. \xb8 ★ :. . • ○ ★ . * . .
Be alert and of sober mind. Your enemy the devil prowls around like a roaring lion looking for someone to devour. 1 Peter 5:8
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Minimu
☆ . * ● \xb8 . \xb0 : . . • ○ \xb0 ★ * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 ★ \xb0 . •★ ★ \xb0\xb8 ★ • ○ *\xb0 ☆ \xb8. \xb8 ★ \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0★ ☆ \xb8. \xb8 ★ :. . • ○ ★ . * . .
Dashboard
Stats
Kills2
Losses1
Efficiency67%
ISK Destroyed14.16m
ISK Lost2.09b
ISK Efficiency1%
Solo Kills2
Solo Losses0
NPC Losses1
Blob Factor1
Active TimezoneEUTZ
Final Blows2
Points2
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