Hans Vanburen
Apr 19, 2026
Nov 30, 2009(16y)
Nov 30, 2026(185d)
Combat
Kills1,084
Losses87
Efficiency93%
ISK
Destroyed573.35b
Lost18.41b
ISK Eff.97%
Solo
Solo Kills114
Solo Ratio11%
Final Blows234
Points1,084
Other
NPC Losses6
NPC Loss Ratio7%
Avg Kills/Day0.18
ActivityMedium
Hans Vanburen
Last Active
Apr 19, 2026
Birthday
Nov 30, 2009 (16 years old)
Next Birthday
Nov 30, 2026 (185 days)
Combat
Kills1,084
Losses87
Efficiency93%
Danger Ratio93%
ISK
Destroyed573.35b
Lost18.41b
ISK Efficiency97%
Balance+554.94b
Solo
Solo Kills114
Solo Ratio11%
Final Blows234
Points1,084
Other
NPC Losses6
NPC Loss Ratio7%
Avg Kills/Day0.18
ActivityMedium
No data available
Bio
“Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind.” http://cerlestes.de/eve/explained/ http://i.imgur.com/pwpsGbn.png
Be alert and of sober mind. Your enemy the devil prowls around like a roaring lion looking for someone to devour. 1 Peter 5:8
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Minimu
☆ . * ● \xb8 . \xb0 : . . • ○ \xb0 ★ * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 ★ \xb0 . •★ ★ \xb0\xb8 ★ • ○ *\xb0 ☆ \xb8. \xb8 ★ \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0★ ☆ \xb8. \xb8 ★ :. . • ○ ★ . * . .
Be alert and of sober mind. Your enemy the devil prowls around like a roaring lion looking for someone to devour. 1 Peter 5:8
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds
Power Grid Management V: maximize the power core.
CPU Management V: maximize the CPU.
Capacitor Management V: maximize the capacitor capacity.
Capacitor Systems Operation V: maximize the capacitor recharge rate.
Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
Mechanics V: maximize structure hitpoints.
Shield Management V: maximize shield capacity.
Shield Operation V: maximize the shield recharge rate.
Hull Upgrades V: maximize armor hitpoints.
Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.
Minimu
☆ . * ● \xb8 . \xb0 : . . • ○ \xb0 ★ * . . \xb0★ ★ \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . . ★ \xb0 :. . • \xb0 . * :. . \xb8 . ● \xb8 ★ ★ \xb0★ . . ☆ . ● \xb8 . \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0 ☆ \xb8. \xb8 ★ :. . • ○ \xb0 ★ . * . . \xb8 . \xb0 \xb8. * ● \xb8 . \xb0 \xb0 \xb8. ● \xb8 . ★ \xb0 :. . • \xb0 ★ \xb0 . •★ ★ \xb0\xb8 ★ • ○ *\xb0 ☆ \xb8. \xb8 ★ \xb0☆ . * ● \xb8 . ★ \xb0 : . . • ○ \xb0 ★ . * . . \xb0★ ☆ \xb8. \xb8 ★ :. . • ○ ★ . * . .
Dashboard
Stats
Kills42
Losses6
Efficiency88%
ISK Destroyed16.60b
ISK Lost766.01m
ISK Efficiency96%
Solo Kills0
Solo Losses1
NPC Losses0
Blob Factor63.9
Active TimezoneUSTZ
Final Blows0
Points42
Activity Heat Map (EVE Time)
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33
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2
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Intel Profile
PlaystyleBlob (42 kills)
Small 2% Mid 7% Fleet 33% Blob 57%
Avg Fleet: 63.9 FC: Medium Bait (3x)
Typically Loses
Targets (Alliances)
Top Fleet Partners