Kareni Takim
Jul 4, 2011
Jan 1, 1970(56y)
Jan 1, 2027(206d)
Combat
Kills156
Losses9
Efficiency95%
ISK
Destroyed895.46b
Lost93.91b
ISK Eff.91%
Solo
Solo Kills1
Solo Ratio1%
Final Blows14
Points156
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Kareni Takim
Last Active
Jul 4, 2011
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (206 days)
Combat
Kills156
Losses9
Efficiency95%
Danger Ratio100%
ISK
Destroyed895.46b
Lost93.91b
ISK Efficiency91%
Balance+801.55b
Solo
Solo Kills1
Solo Ratio1%
Final Blows14
Points156
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
No data available
Bio
[17:38:11] Beachura > Stella polaris, tau ceti, rage mejasta empire, and WI are nc pets
1. Increase the number of entry points into lowsec from highsec.
2. Fix logofski.
3. Fix FW.
4. Fix ECM
5. Fix aggression by neutral repping.
6. Increase anomaly spawn rates in lowsec. decrease profit from missions in high sec
7. Fix ore distribution in lowsec to make it worthy to mine (ore cant be mined in highsec OR nullsec).
8. More BS spawns in lowsec belts.
9. Make station games harder and pointless.
10. Add implants to killmails.
11. Fix the UI (i mean its been 7 years). For poses, corporations, combat, everything. The UI is ****.
12. Make each client load grid/system/space before appearing to others. Jump in to a laggy system, your ship or you in local should not appear untill your client have loaded everything. Same on grid warpin and undocking.
1. Increase the number of entry points into lowsec from highsec.
2. Fix logofski.
3. Fix FW.
4. Fix ECM
5. Fix aggression by neutral repping.
6. Increase anomaly spawn rates in lowsec. decrease profit from missions in high sec
7. Fix ore distribution in lowsec to make it worthy to mine (ore cant be mined in highsec OR nullsec).
8. More BS spawns in lowsec belts.
9. Make station games harder and pointless.
10. Add implants to killmails.
11. Fix the UI (i mean its been 7 years). For poses, corporations, combat, everything. The UI is ****.
12. Make each client load grid/system/space before appearing to others. Jump in to a laggy system, your ship or you in local should not appear untill your client have loaded everything. Same on grid warpin and undocking.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -