Feb 6, 2019
Jan 1, 1970(56y)
Jan 1, 2027(157d)
Combat
Kills755
Losses156
Efficiency83%
ISK
Destroyed235.56b
Lost30.08b
ISK Eff.89%
Solo
Solo Kills37
Solo Ratio5%
Final Blows140
Points755
Other
NPC Losses5
NPC Loss Ratio3%
Avg Kills/Day0.04
ActivityInactive
Last Active
Feb 6, 2019
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (157 days)
Combat
Kills755
Losses156
Efficiency83%
Danger Ratio97%
ISK
Destroyed235.56b
Lost30.08b
ISK Efficiency89%
Balance+205.49b
Solo
Solo Kills37
Solo Ratio5%
Final Blows140
Points755
Other
NPC Losses5
NPC Loss Ratio3%
Avg Kills/Day0.04
ActivityInactive
Nothing in the last 7d
Bio
Goal:
400m/week ISK Profits
Skills:
All PI Skills Level 4, except Remote Sensing 3. (And some sort of Hauler)
Once you have this, you can start.
How it works:
You basically make P2 POS Fuel.
2 Planets each for each P1, 1 ECU with 9-10 Heads, 1 Launchpads, 8 Factories, 1 Silo
1 Factory planet 1 Launchpads, 1 Silo, 20 Factories
1 day cycle, 2400 P2 per day.
Factory Planet:
Make sure the Planet radius is small, otherwise your Links will be too long and you wont fit everything.
400m/week ISK Profits
Skills:
All PI Skills Level 4, except Remote Sensing 3. (And some sort of Hauler)
Once you have this, you can start.
How it works:
You basically make P2 POS Fuel.
2 Planets each for each P1, 1 ECU with 9-10 Heads, 1 Launchpads, 8 Factories, 1 Silo
1 Factory planet 1 Launchpads, 1 Silo, 20 Factories
1 day cycle, 2400 P2 per day.
Factory Planet:
Make sure the Planet radius is small, otherwise your Links will be too long and you wont fit everything.
Dashboard
Stats
No activity in the last 90d
Last seen Feb 2019
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -