flysafe
Jul 30, 2020
Jan 1, 1970(56y)
Jan 1, 2027(160d)
Combat
Kills140
Losses49
Efficiency74%
ISK
Destroyed150.44b
Lost5.32b
ISK Eff.97%
Solo
Solo Kills32
Solo Ratio23%
Final Blows44
Points140
Other
NPC Losses2
NPC Loss Ratio4%
Avg Kills/Day0.01
ActivityInactive
flysafe
Last Active
Jul 30, 2020
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (160 days)
Combat
Kills140
Losses49
Efficiency74%
Danger Ratio96%
ISK
Destroyed150.44b
Lost5.32b
ISK Efficiency97%
Balance+145.11b
Solo
Solo Kills32
Solo Ratio23%
Final Blows44
Points140
Other
NPC Losses2
NPC Loss Ratio4%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Hardeners to use
Angel : Explosive / Kinetic with a few Thermal / EM
Amarr Navy : EM / Thermal
Gurista, Mordus, Gallente : Kinetic / Thermal
Blood : EM / Thermal
Sansha : EM / Thermal
Serpentis : Kinetic / Thermal
Mercenary : EM / Thermal / Kinetic (missiles)
Caldary navy : Kinetic / Thermal
Khanid : EM / Thermal
Zazzmatazz : all types of damage
Mordus : Kinetic / Thermal
Rogue Pirate : EM / Explosive / Kinetic
Odamian : Kinetic / Thermal
[Faction] Burrow
[Faction] Hideaway
[Faction] Refuge
[Faction] Den
[Faction] Yard
[Faction] Rally Point
[Faction] Port
[Faction] Hub
[Faction] Haven
[Faction] Sanctum
Damage types to use
Angel : EM (shields) / Explosive (Armor) or Thermal all
around
Amarr Navy : EM (shield) / Explosive (Armor)
Mordus : EM (shield) / Explosive (Armor)
Gurista : EM (shields) / Explosive (Armor) or
Thermal/Kinetic all around
Gallente Navy: Thermal
Blood : Thermal
Sansha : Thermal
Serpentis : Thermal / Kinetic
Mercenary : Explosive
Caldary Navy : Explosive or Kinetic
Angel : Explosive / Kinetic with a few Thermal / EM
Amarr Navy : EM / Thermal
Gurista, Mordus, Gallente : Kinetic / Thermal
Blood : EM / Thermal
Sansha : EM / Thermal
Serpentis : Kinetic / Thermal
Mercenary : EM / Thermal / Kinetic (missiles)
Caldary navy : Kinetic / Thermal
Khanid : EM / Thermal
Zazzmatazz : all types of damage
Mordus : Kinetic / Thermal
Rogue Pirate : EM / Explosive / Kinetic
Odamian : Kinetic / Thermal
[Faction] Burrow
[Faction] Hideaway
[Faction] Refuge
[Faction] Den
[Faction] Yard
[Faction] Rally Point
[Faction] Port
[Faction] Hub
[Faction] Haven
[Faction] Sanctum
Damage types to use
Angel : EM (shields) / Explosive (Armor) or Thermal all
around
Amarr Navy : EM (shield) / Explosive (Armor)
Mordus : EM (shield) / Explosive (Armor)
Gurista : EM (shields) / Explosive (Armor) or
Thermal/Kinetic all around
Gallente Navy: Thermal
Blood : Thermal
Sansha : Thermal
Serpentis : Thermal / Kinetic
Mercenary : Explosive
Caldary Navy : Explosive or Kinetic
Dashboard
Stats
No activity in the last 90d
Last seen Jul 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -