Karinnia
Apr 18, 2014
Jan 1, 1970(56y)
Jan 1, 2027(204d)
Combat
Kills1
Losses19
Efficiency5%
ISK
Destroyed6.51m
Lost1.45b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses1
NPC Loss Ratio5%
Avg Kills/Day0.00
ActivityInactive
Karinnia
Last Active
Apr 18, 2014
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (204 days)
Combat
Kills1
Losses19
Efficiency5%
Danger Ratio95%
ISK
Destroyed6.51m
Lost1.45b
ISK Efficiency0%
Balance-1442299157
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses1
NPC Loss Ratio5%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
All Info "borrowed" from other players.
SKILLS to get for best use of your ships, first 2 most important.
Electronics - increase the ship's CPU output.
Engineering - increase the powergrid output.
Energy Management - maximize the capacitor capacity.
Energy Systems Operation - maximize the rate at which the
capacitor recharges.
Energy Grid Upgrades - reduce the CPU requirements of installing
power upgrades.
Mechanic - maximize hull strength.
Shield Management - maximize shield capacity.
Shield Operation - maximize the rate at which the shield
recharges.
Hull Upgrade - maximize armor strength.
Repair Systems 4 - be able to operate armor & hull repair
modules.
Drones - be able to use drones
Drone interfacing – 20% more damage caused to enemy
** Damage types ***
Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raide
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -