Apr 18, 2014
Jan 1, 1970(56y)
Jan 1, 2027(118d)
Combat
Kills1
Losses19
Efficiency5%
ISK
Destroyed6.51m
Lost1.45b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points1
Other
NPC Losses1
NPC Loss Ratio5%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio


All Info "borrowed" from other players.

SKILLS to get for best use of your ships, first 2 most important.

Electronics - increase the ship's CPU output.
Engineering - increase the powergrid output.
Energy Management - maximize the capacitor capacity.
Energy Systems Operation - maximize the rate at which the
capacitor recharges.
Energy Grid Upgrades - reduce the CPU requirements of installing
power upgrades.
Mechanic - maximize hull strength.
Shield Management - maximize shield capacity.
Shield Operation - maximize the rate at which the shield
recharges.
Hull Upgrade - maximize armor strength.
Repair Systems 4 - be able to operate armor & hull repair
modules.
Drones - be able to use drones
Drone interfacing – 20% more damage caused to enemy


** Damage types ***

Guristas - Kinetic / Thermal (weak against kinetic)
Serpentis - Thermal / Kinetic (weak against thermal)
Blood Raide
Dashboard
Stats

No activity in the last 90d

Last seen Apr 2014

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -