Lillis JR
Aug 22, 2010
Jan 1, 1970(56y)
Jan 1, 2027(205d)
Combat
Kills60
Losses10
Efficiency86%
ISK
Destroyed53.49b
Lost1.00b
ISK Eff.98%
Solo
Solo Kills1
Solo Ratio2%
Final Blows6
Points60
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Lillis JR
Last Active
Aug 22, 2010
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (205 days)
Combat
Kills60
Losses10
Efficiency86%
Danger Ratio100%
ISK
Destroyed53.49b
Lost1.00b
ISK Efficiency98%
Balance+52.49b
Solo
Solo Kills1
Solo Ratio2%
Final Blows6
Points60
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
*** Damage done by ***
Ammar Navy = EM / Thermal
Angel's = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Centii: EM and thermal.
Coreli: Kinetic and thermal.
Corpii: EM and thermal.
Domination: All types, mostly kinetic and explosive.
Gallente = Kinetic / Thermal
Gist: All types, mostly kinetic and explosive.
Guristas = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal (Com. w. EM / Thermal ;
Missiles w. Kinetic)
Minmatar = Exp / Kinetic
Mordu's Legion = EM / Thermal / Kinetic
Odamian = Kinetic / Thermal
Pith: Kinetic and thermal.
Rogue drones: All types.
Rogue Pirate = EM / Exp / Kinetic
Republic fleet: All types, mostly kinetic and explosive.
Sansha = Em / Thermal
Serpentis = Thermal / Kinetic
Zazzmatazz = 2 Thermal / 2 Kinetic / 1EM / 1Exp
*** Damage weakness ***
Ammar Navy = EM (Shield) / Exp (Armor)
Angel's = EM (Shields) ( Exp (Armor) ; or Thermal allround
Blood Raider = Thermal
Caldari Navy = Exp / Thermal / Kinetic
Gallente = EM (Shield) / Exp (Armor)
Guristas = EM (Shield) / Exp (Armor)
Khanid = EM (Shield) / Exp (Armor)
Maru = Kinetic / Thermal
Mercenaries = Exp
Minmatar = EM (Shield) / Exp (Armor)
Mordu's Legion = EM (Shield) / Exp (Armor)
Odamian = EM (Shield) / Exp (Armor)
Rogue Pirate = EM (Shield) / Exp (Armor)
Sansha = Thermal
Serpentis = Thermal
Zazzmatazz = EM (Shield) / Exp (Armor)
*** Jammers ***
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter
Kill the rats of these types and they raise your standing.
Guritas = Lontrek and Calderi regions
Serpentins = Gallante regions
Angels = Minmatar regions
Raiders = Amarrian regions
Sansha = Kanid regions
Centii = Angel or Serpentins
Security rating information:
< -2.0 cannot enter 1.0 Solarsystems
< -2.5 cannot enter 0.9 or higher Solarsystems
< -3.0 cannot enter 0.8 or higher Solarsystems
< -3.5 cannot enter 0.7 or higher Solarsystems
< -4.0 cannot enter 0.6 or higher Solarsystems
< -4.5 cannot enter 0.5 or higher Solarsystems
Gallente- Magnetometric (Ion Field Projector)
Caldari- Gravimetric (Spacial Destabilizer)
Amarr- Radar (White Noise Generator)
Minmatar- Ladar (Phase Inversion)
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier
Ammar Navy = EM / Thermal
Angel's = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Centii: EM and thermal.
Coreli: Kinetic and thermal.
Corpii: EM and thermal.
Domination: All types, mostly kinetic and explosive.
Gallente = Kinetic / Thermal
Gist: All types, mostly kinetic and explosive.
Guristas = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal (Com. w. EM / Thermal ;
Missiles w. Kinetic)
Minmatar = Exp / Kinetic
Mordu's Legion = EM / Thermal / Kinetic
Odamian = Kinetic / Thermal
Pith: Kinetic and thermal.
Rogue drones: All types.
Rogue Pirate = EM / Exp / Kinetic
Republic fleet: All types, mostly kinetic and explosive.
Sansha = Em / Thermal
Serpentis = Thermal / Kinetic
Zazzmatazz = 2 Thermal / 2 Kinetic / 1EM / 1Exp
*** Damage weakness ***
Ammar Navy = EM (Shield) / Exp (Armor)
Angel's = EM (Shields) ( Exp (Armor) ; or Thermal allround
Blood Raider = Thermal
Caldari Navy = Exp / Thermal / Kinetic
Gallente = EM (Shield) / Exp (Armor)
Guristas = EM (Shield) / Exp (Armor)
Khanid = EM (Shield) / Exp (Armor)
Maru = Kinetic / Thermal
Mercenaries = Exp
Minmatar = EM (Shield) / Exp (Armor)
Mordu's Legion = EM (Shield) / Exp (Armor)
Odamian = EM (Shield) / Exp (Armor)
Rogue Pirate = EM (Shield) / Exp (Armor)
Sansha = Thermal
Serpentis = Thermal
Zazzmatazz = EM (Shield) / Exp (Armor)
*** Jammers ***
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter
Kill the rats of these types and they raise your standing.
Guritas = Lontrek and Calderi regions
Serpentins = Gallante regions
Angels = Minmatar regions
Raiders = Amarrian regions
Sansha = Kanid regions
Centii = Angel or Serpentins
Security rating information:
< -2.0 cannot enter 1.0 Solarsystems
< -2.5 cannot enter 0.9 or higher Solarsystems
< -3.0 cannot enter 0.8 or higher Solarsystems
< -3.5 cannot enter 0.7 or higher Solarsystems
< -4.0 cannot enter 0.6 or higher Solarsystems
< -4.5 cannot enter 0.5 or higher Solarsystems
Gallente- Magnetometric (Ion Field Projector)
Caldari- Gravimetric (Spacial Destabilizer)
Amarr- Radar (White Noise Generator)
Minmatar- Ladar (Phase Inversion)
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -