Oct 29, 2020
Jun 2, 2005(21y)
Jun 2, 2027(329d)
Combat
Kills7
Losses28
Efficiency20%
ISK
Destroyed519.96m
Lost1.49b
ISK Eff.26%
Solo
Solo Kills0
Solo Ratio0%
Final Blows3
Points7
Other
NPC Losses3
NPC Loss Ratio11%
Avg Kills/Day0.00
ActivityInactive
Last Active
Oct 29, 2020
Birthday
Jun 2, 2005 (21 years old)
Next Birthday
Jun 2, 2027 (329 days)
Combat
Kills7
Losses28
Efficiency20%
Danger Ratio89%
ISK
Destroyed519.96m
Lost1.49b
ISK Efficiency26%
Balance-974368660
Solo
Solo Kills0
Solo Ratio0%
Final Blows3
Points7
Other
NPC Losses3
NPC Loss Ratio11%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
That did not make any sense but I will smile an nod anyway.
Murphy's Military Laws.
Never share a foxhole with anyone braver than you are.
No battle plan ever survives contact with the enemy.
Friendly fire ain't.
The most dangerous thing in the combat zone is an officer with a map.
The problem with taking the easy way out is that the enemy has already mined it.
The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
The further you are in advance of your own positions, the more likely your artillery will shoot short.
Incoming fire has the right of way.
If your advance is going well, you are walking into an ambush.
The quartermaster has only two sizes, too large and too small.
If you really need an officer in a hurry, take a nap.
The only time suppressive fire works is when it is used on abandoned positions.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
There is nothing more satisfying that having someone take a shot at you, and miss.
Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
If your sergeant can see you, so can the enemy
Murphy's Military Laws.
Never share a foxhole with anyone braver than you are.
No battle plan ever survives contact with the enemy.
Friendly fire ain't.
The most dangerous thing in the combat zone is an officer with a map.
The problem with taking the easy way out is that the enemy has already mined it.
The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
The further you are in advance of your own positions, the more likely your artillery will shoot short.
Incoming fire has the right of way.
If your advance is going well, you are walking into an ambush.
The quartermaster has only two sizes, too large and too small.
If you really need an officer in a hurry, take a nap.
The only time suppressive fire works is when it is used on abandoned positions.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
There is nothing more satisfying that having someone take a shot at you, and miss.
Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
If your sergeant can see you, so can the enemy
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -