14h ago
Jun 3, 2010(16y)
Jun 3, 2027(279d)
Combat
Kills7,937
Losses445
Efficiency95%
ISK
Destroyed10.26t
Lost129.24b
ISK Eff.99%
Solo
Solo Kills280
Solo Ratio4%
Final Blows1,279
Points7,993
Other
NPC Losses32
NPC Loss Ratio7%
Avg Kills/Day1.34
ActivityHigh
Last Active
14h ago
Birthday
Jun 3, 2010 (16 years old)
Next Birthday
Jun 3, 2027 (279 days)
Combat
Kills7,937
Losses445
Efficiency95%
Danger Ratio93%
ISK
Destroyed10.26t
Lost129.24b
ISK Efficiency99%
Balance+10.14t
Solo
Solo Kills280
Solo Ratio4%
Final Blows1,279
Points7,993
Other
NPC Losses32
NPC Loss Ratio7%
Avg Kills/Day1.34
ActivityHigh
Bio
Lex Arson 2016 - "Why are you guys thinking for yourselves ? Just stop"
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
First noobkill in Jspace: Kill: Peter Moonlight
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
First noobkill in Jspace: Kill: Peter Moonlight
Dashboard
Stats
Kills112
Losses2
Efficiency98%
ISK Destroyed174.12b
ISK Lost3.23b
ISK Efficiency98%
Solo Kills2
Solo Losses0
NPC Losses0
Blob Factor30.25
Active TimezoneUSTZ
Final Blows7
Points167
Activity Heat Map (EVE Time)
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Flies With (Corps)
Dies To (Corps)
Intel Profile
PlaystyleFleet (112 kills)
Solo 2% Small 7% Mid 11% Fleet 65% Blob 15%
Avg Fleet: 30.3 FC: Low Logi Pilot
Typically Flies
Top Fleet Partners