Mar 24, 2026
Jan 1, 1970(56y)
Jan 1, 2027(216d)
Combat
Kills189
Losses66
Efficiency74%
ISK
Destroyed32.03b
Lost9.46b
ISK Eff.77%
Solo
Solo Kills19
Solo Ratio10%
Final Blows53
Points189
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityLow
No data available
Bio
In game chat-> EVE Overviews
In game chat-> Overview Encyclopedia


Please dont shot, im hi-sec carebear
('') о___о (''')
..\\ '( о_о )' /
.....\\ \\_Ш_/ /
......l . . . . l
...../ ./"-"\\. \\
..(„„„)___(„„„)

----Damage to do (Damage to Resist)-----
Angel --- Explosive (Kine/Exp)
Amarr --- Thermal (EM/Therm)
Blood Raiders --- EM (Em/Therm)
Caldari --- Thermal (Kine/Therm)
CONCORD --- Thermal (All)
Gallente --- Thermal (Kine/Therm)
Guristas --- Kinetic (Kine/Therm)
Khanid --- Thermal (EM/Therm)
Mimintar --- Thermal (Therm/Exp)
Mercenary --- Thermal (EM/Therm/Kine)
Mordus --- Kinetic (Kine/Therm)
Odamian --- All (Kine/Therm)
Drones --- EM (All)
Rogue Pirates --- All (EM/Exp/Kine)
Sansha --- EM (EM/Therm)
Serpentis --- Thermal (Kine/Therm)
Zazzmatazz --- Thermal (All)

Stacking Effectiveness:
1st mod: c(1) = 100,00% effect
2nd mod: c(2) = 86,91% effecti
3rd mod: c(3) = 57,06% effect
4th mod: c(4) = 28,30% effect
5th mod: c(5) = 10,60% effect
6th mod: c(6) = 3.00% effect

How quickly will Concord Arrive?
0.5: Roughly 19 seconds unpulled - 24 seconds pulled
0.6: Roughly 14 seconds - 19 seconds pulled
0.7: Roughly 10 seconds - 15 seconds pulled
0.8: Roughly 7 seconds - 12 seconds pulled
0.9: Roughly 6 seconds - 11 seconds pulled
1.0: Roughly 6 seconds - 11 seconds pulled
Dashboard
Stats
Kills2
Losses0
Efficiency100%
ISK Destroyed162.29m
ISK Lost0
ISK Efficiency100%
Solo Kills1
Solo Losses0
NPC Losses0
Blob Factor2
Active TimezoneAUTZ
Final Blows1
Points2
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (2 kills)
Solo 50% Small 50%
Avg Fleet: 2
Typically Flies
Top Fleet Partners
Juth SobashBlack Harbor Inc.1