Jul 1, 2013
Jun 26, 2009(17y)
Jun 26, 2027(313d)
Combat
Kills11
Losses53
Efficiency17%
ISK
Destroyed1.60b
Lost7.63b
ISK Eff.17%
Solo
Solo Kills1
Solo Ratio9%
Final Blows2
Points11
Other
NPC Losses14
NPC Loss Ratio26%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Wormholes Categories:
Unknown space C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6

Class 1 = Hideaway
Class 2 = Burrow
Class 3 = Refuge
Class 4 = Den
Class 5 = Yard
Class 6 = Rally Point
Class 7 = Port
Class 8 = Hub
Class 9 = Haven
Class 10 = Sanctum

Main Damage Type To Shoot At The Enemy
* Guristas - Kinetic>thermal
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - Thermal
* Sansha - Thermal
* Angel - Explosive
* Mercenary - Thermal
* Drones - EM
* EoM - Kin>explosive

Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners

Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin


* Stacking penalties *
Mod #1 = 100% effect
Mod #2 = 86,9% effect
Mod #3 = 57,1% effect
Mod #4 = 28,2% effect


Combat sites Dificult: Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Drones sites: Cluster > Colection > Assembly > Gathering > Surveillance > Menagerine > Herb > Squad > Patrol > Horde
Variations: Hidden > Forsaken > Forlorn



Signals:
Unknown = Complex or Anomaly
Ladar = Gas Cloud
Radar = Hacking Site
Magnetic = Archiology Site
Gravimetric = Hidden Belt
(1 au = 149.000.000 km)
Dashboard
Stats

No activity in the last 90d

Last seen Jul 2013

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -