Ron Shelest
Sep 15, 2020
Jan 4, 2010(16y)
Jan 4, 2027(262d)
Combat
Kills198
Losses108
Efficiency65%
ISK
Destroyed764.13b
Lost6.40b
ISK Eff.99%
Solo
Solo Kills4
Solo Ratio2%
Final Blows18
Points198
Other
NPC Losses31
NPC Loss Ratio29%
Avg Kills/Day0.03
ActivityInactive
Ron Shelest
Last Active
Sep 15, 2020
Birthday
Jan 4, 2010 (16 years old)
Next Birthday
Jan 4, 2027 (262 days)
Combat
Kills198
Losses108
Efficiency65%
Danger Ratio71%
ISK
Destroyed764.13b
Lost6.40b
ISK Efficiency99%
Balance+757.73b
Solo
Solo Kills4
Solo Ratio2%
Final Blows18
Points198
Other
NPC Losses31
NPC Loss Ratio29%
Avg Kills/Day0.03
ActivityInactive
No data available
Bio
☜☆☞
Ron Shelest Over
Skills that affect capacitor stability:
Resistance Phasing: Faster Reactive Armor Hardener cycle time and reduced capacitor drain per cycle (net reduction in capacitor usage).
Afterburner: Faster afterburner cycling but reduced capacitor drain per cycle (net reduction in capacitor usage).
Fuel Conservation: Reduced capacitor drain per afterburner cycle.
Capacitor Management: Increased capacitor maximum amount.
Capacitor Systems Operation: Faster capacitor regeneration.
Repair Systems: Faster armor repair module cycling resulting in higher capacitor drain. Still worth training, just be aware of the drawback.
For the the more efficient and faster skill training, you need cap systems, cap management, after burner, and fuel conservation at 4.
PG
Power Grid management (5% PG per level)
Advanced Weapon Upgrades (2% less PG on turrets and launchers)
Shield upgrades (5% less PG on those shield extenders per level)
Rigging skills, Some rigs have PG as a drawback, I have a few fits that need all the above skills at 5 and the specific rigging skill at 4-5. Check the rigs you are using for relevant drawbacks.
CPU
CPU Management 5%/level on your ship
Weapon Upgrades (5% CPU per level for guns/launchers)
Rigging skills (a few rigs have CPU related penalties)
Ron Shelest Over
Skills that affect capacitor stability:
Resistance Phasing: Faster Reactive Armor Hardener cycle time and reduced capacitor drain per cycle (net reduction in capacitor usage).
Afterburner: Faster afterburner cycling but reduced capacitor drain per cycle (net reduction in capacitor usage).
Fuel Conservation: Reduced capacitor drain per afterburner cycle.
Capacitor Management: Increased capacitor maximum amount.
Capacitor Systems Operation: Faster capacitor regeneration.
Repair Systems: Faster armor repair module cycling resulting in higher capacitor drain. Still worth training, just be aware of the drawback.
For the the more efficient and faster skill training, you need cap systems, cap management, after burner, and fuel conservation at 4.
PG
Power Grid management (5% PG per level)
Advanced Weapon Upgrades (2% less PG on turrets and launchers)
Shield upgrades (5% less PG on those shield extenders per level)
Rigging skills, Some rigs have PG as a drawback, I have a few fits that need all the above skills at 5 and the specific rigging skill at 4-5. Check the rigs you are using for relevant drawbacks.
CPU
CPU Management 5%/level on your ship
Weapon Upgrades (5% CPU per level for guns/launchers)
Rigging skills (a few rigs have CPU related penalties)
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -