Jun 5, 2013
Jun 28, 2005(20y)
Jun 28, 2026(70d)
Combat
Kills33
Losses4
Efficiency89%
ISK
Destroyed126.78b
Lost212.69m
ISK Eff.100%
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points33
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Last Active
Jun 5, 2013
Birthday
Jun 28, 2005 (20 years old)
Next Birthday
Jun 28, 2026 (70 days)
Combat
Kills33
Losses4
Efficiency89%
Danger Ratio100%
ISK
Destroyed126.78b
Lost212.69m
ISK Efficiency100%
Balance+126.56b
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points33
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
I like Pugs
Multifrequency : -50% to your optimal range (the distance in which your turret will do the maximum of it’s damage potential), give no bonus to capacitor consumed per shot, but have the highest base damage for the shortest range. 12 total damage.
Gamma : -37.5% to optimal range, -15% to cap use per shot (read : using this ammo cost fifteen percent less capacitor when you open fire). 11 total damage.
X-Ray : -25% to optimal range, -25% cap use per shot. 10 total damage.
Ultraviolet : -12.25% to optimal range, -35% cap use per shot. 9 total damage.
Standard : No modification to optimal range, -45% cap use per shot. 8 total damage.
Infrared : +20% to optimal range, -35% cap use per shot. 7 total damage.
Microwave : +40% to optimal range, -25% cap use per shot. 6 total damage. Can also cook your steak.
Radio : +60% to optimal range, -15% cap use per shot. 5 total damage.
T2 Pulse Laser Crystal :
Scorch : +40% to optimal range, -75% to weapon tracking (Weapon tracking is how fast your turrets can turn. If it’s to low, they will have trouble to hit fast and small targets, like frigates). No cap bonus. Total damage 11. Basically, Scorch crystals allows Pulse lasers to play like beam lasers.
Conflagration : -75% to optimal range, -30% to weapon tracking, +25% to cap use. Conflagration is generally less used than the Imperial Multifrequency, because the drawbacks are generally not enough to justify the 15 total damage. It transform your pulse lasers in shotguns which can’t it small weapons.
T2 Beam Laser Crystal :
Aurora : +80% to optimal range, -75% to weapon tracking, 8 total damage. Good when you really want to snipe at extreme range for your ship size, but with low damage.
Gleam : -75% to optimal range, +25% to weapon tracking, 14 total damage. Basically it allow your beam laser to play like a pulse one.
Multifrequency : -50% to your optimal range (the distance in which your turret will do the maximum of it’s damage potential), give no bonus to capacitor consumed per shot, but have the highest base damage for the shortest range. 12 total damage.
Gamma : -37.5% to optimal range, -15% to cap use per shot (read : using this ammo cost fifteen percent less capacitor when you open fire). 11 total damage.
X-Ray : -25% to optimal range, -25% cap use per shot. 10 total damage.
Ultraviolet : -12.25% to optimal range, -35% cap use per shot. 9 total damage.
Standard : No modification to optimal range, -45% cap use per shot. 8 total damage.
Infrared : +20% to optimal range, -35% cap use per shot. 7 total damage.
Microwave : +40% to optimal range, -25% cap use per shot. 6 total damage. Can also cook your steak.
Radio : +60% to optimal range, -15% cap use per shot. 5 total damage.
T2 Pulse Laser Crystal :
Scorch : +40% to optimal range, -75% to weapon tracking (Weapon tracking is how fast your turrets can turn. If it’s to low, they will have trouble to hit fast and small targets, like frigates). No cap bonus. Total damage 11. Basically, Scorch crystals allows Pulse lasers to play like beam lasers.
Conflagration : -75% to optimal range, -30% to weapon tracking, +25% to cap use. Conflagration is generally less used than the Imperial Multifrequency, because the drawbacks are generally not enough to justify the 15 total damage. It transform your pulse lasers in shotguns which can’t it small weapons.
T2 Beam Laser Crystal :
Aurora : +80% to optimal range, -75% to weapon tracking, 8 total damage. Good when you really want to snipe at extreme range for your ship size, but with low damage.
Gleam : -75% to optimal range, +25% to weapon tracking, 14 total damage. Basically it allow your beam laser to play like a pulse one.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -