Jun 5, 2013
Jun 28, 2005(21y)
Jun 28, 2027(333d)
Combat
Kills33
Losses4
Efficiency89%
ISK
Destroyed126.78b
Lost212.69m
ISK Eff.100%
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points33
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
I like Pugs

Multifrequency : -50% to your optimal range (the distance in which your turret will do the maximum of it’s damage potential), give no bonus to capacitor consumed per shot, but have the highest base damage for the shortest range. 12 total damage.

Gamma : -37.5% to optimal range, -15% to cap use per shot (read : using this ammo cost fifteen percent less capacitor when you open fire). 11 total damage.

X-Ray : -25% to optimal range, -25% cap use per shot. 10 total damage.

Ultraviolet : -12.25% to optimal range, -35% cap use per shot. 9 total damage.

Standard : No modification to optimal range, -45% cap use per shot. 8 total damage.

Infrared : +20% to optimal range, -35% cap use per shot. 7 total damage.

Microwave : +40% to optimal range, -25% cap use per shot. 6 total damage. Can also cook your steak.

Radio : +60% to optimal range, -15% cap use per shot. 5 total damage.

T2 Pulse Laser Crystal :

Scorch : +40% to optimal range, -75% to weapon tracking (Weapon tracking is how fast your turrets can turn. If it’s to low, they will have trouble to hit fast and small targets, like frigates). No cap bonus. Total damage 11. Basically, Scorch crystals allows Pulse lasers to play like beam lasers.

Conflagration : -75% to optimal range, -30% to weapon tracking, +25% to cap use. Conflagration is generally less used than the Imperial Multifrequency, because the drawbacks are generally not enough to justify the 15 total damage. It transform your pulse lasers in shotguns which can’t it small weapons.

T2 Beam Laser Crystal :

Aurora : +80% to optimal range, -75% to weapon tracking, 8 total damage. Good when you really want to snipe at extreme range for your ship size, but with low damage.

Gleam : -75% to optimal range, +25% to weapon tracking, 14 total damage. Basically it allow your beam laser to play like a pulse one.
Dashboard
Stats

No activity in the last 90d

Last seen Jun 2013

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -