Sunrise Yakuza — legacy portraitSunrise Yakuza
4.22

Sunrise Yakuza

Apr 10, 2016
Jan 1, 1970(56y)
Jan 1, 2027(83d)
Combat
Kills315
Losses38
Efficiency89%
ISK
Destroyed335.14b
Lost2.49b
ISK Eff.99%
Solo
Solo Kills0
Solo Ratio0%
Final Blows17
Combat Points315
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.02
ActivityInactive
Nothing in the last 7d
Bio

*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)

**Targeting systems:**
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal / EM
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

***Hardeners to use***
Angel - Explosive/EM/Kinetic
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (missiles)
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Ther
Dashboard
Stats

No activity in the last 90d

Last seen Apr 2016

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -