Oct 24, 2020
Oct 30, 2006(19y)
Oct 30, 2026(67d)
Combat
Kills8
Losses40
Efficiency17%
ISK
Destroyed1.62b
Lost15.20b
ISK Eff.10%
Solo
Solo Kills5
Solo Ratio63%
Final Blows8
Points8
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
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|.........[FFTP]-Hauling...................||||'""|""\\__,_
| ________________I___|____|__|___|)_____|
|(@)(@)"""""""""""""*|(@)(@)"****"|(@)|


F*CK
FIGHT
TRIP
PIPE
Let the future tell the Truth
and evaluate each one accoording to his
work and acomplishments
The presnt is theirs; the future for which I really work, is mine
Nikola Tesla

Wormhole Gate collapse times
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge minutes

Sites for Dummies:
•Class 1 = (Faction) Hideaway or Drone Cluster
•Class 2 = (Faction) Burrow or Drone Collection
•Class 3 = (Faction) Refuge or Drone Assembly
•Class 4 = (Faction) Den or Drone Gathering
•Class 5 = (Faction) Yard or Drone Surveillance
•Class 6 = (Faction) Rally Point or Drone Menagerie
•Class 7 = (Faction) Port or Drone Herd
•Class 8 = (Faction) Hub or Drone Squad
•Class 9 = (Faction) Haven or Drone Patrol
•Class 10 = (Faction) Sanctum or Drone Horde

•Level 1 = (Faction name) + Anomaly Class
•Level 2 = (Faction name) Hidden + Anomaly Class
•Level 3 = (Faction name) Forsaken + Anomaly Class
•Level 4 = (Faction name) Forlorn + Anomaly Class


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Shields are like clothes: the first thing to come off.
Armor is like a penis: works better when hardened.
Structure is like a vagina: once you're in it, you're fricked

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Dashboard
Stats

No activity in the last 90d

Last seen Oct 2020

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -