fimoknete
Mar 26, 2016
Jan 1, 1970(56y)
Jan 1, 2027(159d)
Combat
Kills37
Losses18
Efficiency67%
ISK
Destroyed6.60b
Lost1.88b
ISK Eff.78%
Solo
Solo Kills1
Solo Ratio3%
Final Blows2
Points37
Other
NPC Losses1
NPC Loss Ratio6%
Avg Kills/Day0.00
ActivityInactive
fimoknete
Last Active
Mar 26, 2016
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (159 days)
Combat
Kills37
Losses18
Efficiency67%
Danger Ratio94%
ISK
Destroyed6.60b
Lost1.88b
ISK Efficiency78%
Balance+4.72b
Solo
Solo Kills1
Solo Ratio3%
Final Blows2
Points37
Other
NPC Losses1
NPC Loss Ratio6%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
*** Core Skills for all Pilots ***
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements
*** Security Ratings: ***
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 can be attacked by players in 0.5-1.0
systems without CONCORD intervention
** Damage types - Hardeners to use ***
Guristas - Kinetic / Thermal
Pithi - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements
*** Security Ratings: ***
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 can be attacked by players in 0.5-1.0
systems without CONCORD intervention
** Damage types - Hardeners to use ***
Guristas - Kinetic / Thermal
Pithi - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation
Dashboard
Stats
No activity in the last 90d
Last seen Mar 2016
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -