Jun 29, 2013
Jan 1, 1970(56y)
Jan 1, 2027(206d)
Combat
Kills6
Losses4
Efficiency60%
ISK
Destroyed1.37b
Lost1.10b
ISK Eff.55%
Solo
Solo Kills1
Solo Ratio17%
Final Blows1
Points6
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Skills to train to lvl 5

Electronics - Improves CPU for all ships, allowing more/better modules to fit.
Engineering - Improves powergrid for all ships, allowing more/better modules to fit.
Signature Analysis - Improves targeting speed.
Weapon Upgrades - Lowers CPU requirements for gun or missile modules. See also Advanced Weapon Upgrades.
Navigation - Increases base speed for all ships. Better chance of catching up to, or escaping from, enemies.
Evasive Maneuvering - Increases ship agility, reducing align times and allowing closer orbits at higher speeds.
Energy Systems Operation - Increases capacitor recharge rate, which is necessary for almost all modules.
Energy Management - Increases maximum capacitor capacity.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -