Sep 5, 2020
Jan 1, 1970(56y)
Jan 1, 2027(200d)
Combat
Kills109
Losses52
Efficiency68%
ISK
Destroyed49.81b
Lost11.21b
ISK Eff.82%
Solo
Solo Kills1
Solo Ratio1%
Final Blows12
Points109
Other
NPC Losses4
NPC Loss Ratio8%
Avg Kills/Day0.01
ActivityInactive
No data available
Bio
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. . . . Estimated Time Until Completion:
..................................ERROR..............................
. . . Attempting to Give a Fuck (85%Complete)
╔═══════════════════════════╗
║███████████████████████░░░░║
╚═══════════════════════════╝
........................./\xb4\xaf/)
......................,/\xaf..//
...................../..../ /
............./\xb4\xaf/'...'/\xb4\xaf\xaf`\xb7\xb8
........../'/.../..../......./\xa8\xaf\\
........('(...\xb4(..\xb4......,~/'...')
.........\\.................\\/..../
..........''...\\.......... _.\xb7\xb4
............\\..............(
..............\\.............\\ <<< here's my mining permit


and my back up permit >>> http://i.imgur.com/VFshnQ0.gif
Keep High Sec free >>>> http://i.imgur.com/kJmqcYY.jpg

Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt - Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later.
8. If it starts moving, Jam it, shoot it and call for back-up.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -