Jul 7, 2010
Jan 1, 1970(56y)
Jan 1, 2027(209d)
Combat
Kills48
Losses19
Efficiency72%
ISK
Destroyed13.93b
Lost2.74b
ISK Eff.84%
Solo
Solo Kills1
Solo Ratio2%
Final Blows12
Points48
Other
NPC Losses3
NPC Loss Ratio16%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio

Ctrl + Alt + Shift + E toggles effects off (reduce lag)
- Ctrl + Alt + Shift + T toggles turrets off (reduce lag)
- Ctrl + Alt + Shift + M detailed graphic
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Complex Entry Limitations
 1 through 10 will let frigates in
 2 through 10 will let destroyers in
 3 through 10 will let cruisers in
 4 through 10 will let battle***Damage types to use***
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor),
Thermal/Kinetic all around
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/T
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -