Nov 17, 2019
Jul 4, 2003(23y)
Jul 4, 2027(317d)
Combat
Kills1,756
Losses416
Efficiency81%
ISK
Destroyed582.18b
Lost142.71b
ISK Eff.80%
Solo
Solo Kills174
Solo Ratio10%
Final Blows485
Points1,756
Other
NPC Losses8
NPC Loss Ratio2%
Avg Kills/Day0.21
ActivityInactive
Last Active
Nov 17, 2019
Birthday
Jul 4, 2003 (23 years old)
Next Birthday
Jul 4, 2027 (317 days)
Combat
Kills1,756
Losses416
Efficiency81%
Danger Ratio98%
ISK
Destroyed582.18b
Lost142.71b
ISK Efficiency80%
Balance+439.47b
Solo
Solo Kills174
Solo Ratio10%
Final Blows485
Points1,756
Other
NPC Losses8
NPC Loss Ratio2%
Avg Kills/Day0.21
ActivityInactive
Nothing in the last 7d
Bio
pingoos !
.
.--.
|o_o |
|:_/ |
// \\ \\
(| | )
/'\\_ _/`\\
\\___)=(___/
♥ Rules of engagement: ♥
1. If it moves, shoot it
2. If it doesn't move, poke it with your turret and then shoot it
3. When in doubt, shoot it
4. Overkill works, because there is no "overkill". Only a disproportionate application of force
5. Just because it breathes doesn't mean it should
6. If all is going well, its a ambush
7. If it's not moving shoot it anyway, it might move later
.
.--.
|o_o |
|:_/ |
// \\ \\
(| | )
/'\\_ _/`\\
\\___)=(___/
♥ Rules of engagement: ♥
1. If it moves, shoot it
2. If it doesn't move, poke it with your turret and then shoot it
3. When in doubt, shoot it
4. Overkill works, because there is no "overkill". Only a disproportionate application of force
5. Just because it breathes doesn't mean it should
6. If all is going well, its a ambush
7. If it's not moving shoot it anyway, it might move later
Dashboard
Stats
No activity in the last 90d
Last seen Nov 2019
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Top Fleet Partners