Apr 30, 2020
Feb 20, 2007(19y)
Feb 20, 2027(198d)
Combat
Kills3
Losses45
Efficiency6%
ISK
Destroyed474.68m
Lost8.22b
ISK Eff.5%
Solo
Solo Kills1
Solo Ratio33%
Final Blows1
Points3
Other
NPC Losses5
NPC Loss Ratio11%
Avg Kills/Day0.00
ActivityInactive
Last Active
Apr 30, 2020
Birthday
Feb 20, 2007 (19 years old)
Next Birthday
Feb 20, 2027 (198 days)
Combat
Kills3
Losses45
Efficiency6%
Danger Ratio89%
ISK
Destroyed474.68m
Lost8.22b
ISK Efficiency5%
Balance-7743105207
Solo
Solo Kills1
Solo Ratio33%
Final Blows1
Points3
Other
NPC Losses5
NPC Loss Ratio11%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Breytac might appear as tough as nails, hell anyone who has been on his bad side well tell you, that's not a side you want to be on. Either his fists or his missiles will do the talking for him if you get him pissed. But those closest to to him will tell you he's fiercely loyal and protective. He's the first one to back his friends in a fight and the last to back down. Once committed, Breytac never backs away, which makes him dangerous. Even if it means his ship, he'll be the last one to warp out of an engagement, making sure at least most of his fleet gets out, and if they can't, he'll stay and fight, right to the bitter end.
Comment of the night
30/07/2013
Me: but if we get rid of all the fucked up girls, how are the gamers going to get laid?
<name removed>: that's what we have Mintchip for
Nuclear Launch Detected...
Comment of the night
30/07/2013
Me: but if we get rid of all the fucked up girls, how are the gamers going to get laid?
<name removed>: that's what we have Mintchip for
Nuclear Launch Detected...
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -