Spacesplosion Sunpuncher
Aug 28, 2026(0y)
Aug 28, 2027(334d)
Combat
Kills0
Losses0
Efficiency0%
ISK
Destroyed0
Lost0
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Spacesplosion Sunpuncher
Birthday
Aug 28, 2026 (0 years old)
Next Birthday
Aug 28, 2027 (334 days)
Combat
Kills0
Losses0
Efficiency0%
Danger Ratio0%
ISK
Destroyed0
Lost0
ISK Efficiency0%
Balance0
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
๑\xef ๑\xef ๑\xef
Spacesplosion was not born — he detonated.
Once a Republic engineer, he attempted to design a propulsion system powered entirely by “controlled micro‑explosions.” The prototype worked exactly once, launching him through three bulkheads, two hangar bays, and one unsuspecting Slasher.
When he stood up — smoking, triumphant, and missing one eyebrow — he declared:
“I’m keeping that.”
Since that day, he has flown under the triple‑snail banner: ๑\xef ๑\xef ๑\xef
A symbol of patience, inevitability, and the unstoppable crawl toward victory.
Spacesplosion Industries was founded shortly afterward, dedicated to the art of stylish violence, questionable engineering, and the belief that explosions are simply another form of communication.
His ships are fast.
His explosions are loud.
His motives are unclear.
But when you see ๑\xef ๑\xef ๑\xef on d‑scan, you know exactly who’s coming.
Some say Spacesplosion can smell a warp core breach from ten kilometers away.
Some say he once repaired a Breacher using only duct tape, hope, and a spoon.
Some insist he can overheat modules by glaring at them.
Others claim the triple‑snail sigil is not a symbol at all, but a warning:
“If you see the snails, it’s already too late.”
He has been banned from three Republic engineering labs for “creative interpretations of safety protocols.” He has been un‑banned from two of them because his explosions were “technically educational.”
Spacesplosion does not chase targets.
He simply arrives — slowly, dramatically, and with the confidence of a man who has already accepted the possibility of spontaneous combustion.
His ships are held together by rust, faith, and whatever parts he found lying around.
His navigation style is described as “deliberate chaos.”
His combat style is described as “art.”
He is the founder, Chief Exploding Officer (CEO), chief engineer, and head of HR of Spacesplosion Industries — a corporation that exists primarily to justify his hobby of blowing things up with flair.
And yet, despite everything, one truth remains:
Spacesplosion is inevitable
๑\xef ๑\xef ๑\xef
Spacesplosion was not born — he detonated.
Once a Republic engineer, he attempted to design a propulsion system powered entirely by “controlled micro‑explosions.” The prototype worked exactly once, launching him through three bulkheads, two hangar bays, and one unsuspecting Slasher.
When he stood up — smoking, triumphant, and missing one eyebrow — he declared:
“I’m keeping that.”
Since that day, he has flown under the triple‑snail banner: ๑\xef ๑\xef ๑\xef
A symbol of patience, inevitability, and the unstoppable crawl toward victory.
Spacesplosion Industries was founded shortly afterward, dedicated to the art of stylish violence, questionable engineering, and the belief that explosions are simply another form of communication.
His ships are fast.
His explosions are loud.
His motives are unclear.
But when you see ๑\xef ๑\xef ๑\xef on d‑scan, you know exactly who’s coming.
Some say Spacesplosion can smell a warp core breach from ten kilometers away.
Some say he once repaired a Breacher using only duct tape, hope, and a spoon.
Some insist he can overheat modules by glaring at them.
Others claim the triple‑snail sigil is not a symbol at all, but a warning:
“If you see the snails, it’s already too late.”
He has been banned from three Republic engineering labs for “creative interpretations of safety protocols.” He has been un‑banned from two of them because his explosions were “technically educational.”
Spacesplosion does not chase targets.
He simply arrives — slowly, dramatically, and with the confidence of a man who has already accepted the possibility of spontaneous combustion.
His ships are held together by rust, faith, and whatever parts he found lying around.
His navigation style is described as “deliberate chaos.”
His combat style is described as “art.”
He is the founder, Chief Exploding Officer (CEO), chief engineer, and head of HR of Spacesplosion Industries — a corporation that exists primarily to justify his hobby of blowing things up with flair.
And yet, despite everything, one truth remains:
Spacesplosion is inevitable
๑\xef ๑\xef ๑\xef
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -