Luxanna Vyrolck
4d ago
Jun 1, 2026(0y)
Jun 1, 2027(258d)
Combat
Kills2
Losses2
Efficiency50%
ISK
Destroyed324.02m
Lost17.89m
ISK Eff.95%
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Combat Points2
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.02
ActivityLow
Luxanna Vyrolck
Last Active
4d ago
Birthday
Jun 1, 2026 (0 years old)
Next Birthday
Jun 1, 2027 (258 days)
Combat
Kills2
Losses2
Efficiency50%
Danger Ratio100%
ISK
Destroyed324.02m
Lost17.89m
ISK Efficiency95%
Balance+306.13m
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Combat Points2
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.02
ActivityLow
Bio
MNGRY INTERNAL CATALOG DOCUMENT:
Exhibit File: L‑04‑VYR‑LMN
Catalog Tag: - Luxanna Vyrolck
Serial Number: MM‑LX‑04‑VYR‑LMN
Asset Code: VYR‑L04
Object Type: Display Construct
Description:
Unit L‑04‑VYR is a hollowed display construct engineered for forced illumination response. Upon direct contact from user, the unit’s lumen‑core initiates full body activation, causing the frame to emit sustained internal light. Once activated, the unit cannot deactivate itself; shutdown authority is restricted exclusively to user.
The activation cycle induces intense sensory overload within the unit’s remaining neural pathways. Prolonged illumination results in escalating internal strain, producing a transition from heightened sensory response to acute system distress when deactivation is withheld.
L‑04‑VYR exists solely as a reactive light vessel.
Notes: Cool Lamp, Fun to leave on for extended periods of time.
Exhibit File: L‑04‑VYR‑LMN
Catalog Tag: - Luxanna Vyrolck
Serial Number: MM‑LX‑04‑VYR‑LMN
Asset Code: VYR‑L04
Object Type: Display Construct
Description:
Unit L‑04‑VYR is a hollowed display construct engineered for forced illumination response. Upon direct contact from user, the unit’s lumen‑core initiates full body activation, causing the frame to emit sustained internal light. Once activated, the unit cannot deactivate itself; shutdown authority is restricted exclusively to user.
The activation cycle induces intense sensory overload within the unit’s remaining neural pathways. Prolonged illumination results in escalating internal strain, producing a transition from heightened sensory response to acute system distress when deactivation is withheld.
L‑04‑VYR exists solely as a reactive light vessel.
Notes: Cool Lamp, Fun to leave on for extended periods of time.
Dashboard
Stats
Kills2
Losses2
Efficiency50%
ISK Destroyed324.02m
ISK Lost17.89m
ISK Efficiency95%
Solo Kills0
Solo Losses2
NPC Losses0
Blob Factor4
Active TimezoneUSTZ
Final Blows2
Points2
Activity Heat Map (EVE Time)
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Flies With (Corps)
Flies With (Alliances)
Dies To (Corps)
Dies To (Alliances)
Intel Profile
PlaystyleSmall Gang (2 kills)
Small 100%
Avg Fleet: 4
Typically Flies
Typically Loses
Targets (Alliances)
Top Fleet Partners