4h ago
May 14, 2026(0y)
May 14, 2027(337d)
Combat
Kills0
Losses0
Efficiency0%
ISK
Destroyed0
Lost0
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityLow
Last Active
4h ago
Birthday
May 14, 2026 (0 years old)
Next Birthday
May 14, 2027 (337 days)
Combat
Kills0
Losses0
Efficiency0%
Danger Ratio0%
ISK
Destroyed0
Lost0
ISK Efficiency0%
Balance0
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityLow
Bio
In the dark currents of New Eden, where empires rise not by right but by ISK and firepower, there exists a capsuleer known only as Aice Prime.
Born in the shadowed remnants of a once-proud lineage within an Amarr-aligned megacorporate house, Aice was never meant to exist as a wanderer. The “Prime Directorate” had once controlled vast logistical corridors between low-sec worlds, a quiet but influential dynasty that traded in information, convoy protection, and covert diplomacy. But like so many powers in New Eden, it was consumed in a silent coup—assets frozen by CONCORD arbitration, heirs erased, records rewritten.
Only one survived.
Smuggled out before the final collapse, Aice was raised under false identity among frontier colonies at the edge of Gallente space. There, among rusting stations and void-born scavengers, they learned the language of survival rather than inheritance. The stars became both map and myth—each jump gate a reminder that order in New Eden is always temporary.
When the cloning technology of the capsuleer age finally reached them, Aice did not hesitate. Death became an inconvenience, not an end. With each rebirth, skill sharpened, memory layered upon memory, until the wandering exile became something else entirely: a strategist without a banner, a blade without allegiance.
Like the ancient rangers of forgotten epics, Aice Prime moves through nullsec and wormhole corridors unseen, broker of uneasy truces, executor of precise violence when required. Alliances shift around them like dust storms—sometimes ally, sometimes ghost, never truly owned by any sovereign bloc.
Whispers in docking bays speak of a “heir without a kingdom” who still carries the weight of a lost dynasty, not in claims of power, but in the quiet authority of someone who has seen too much of the void to be impressed by it. Some say Aice seeks to rebuild the Prime Directorate. Others say they are simply ensuring nothing like it can ever fall again.
But in the end, motives in New Eden are just another currency—traded, forged, or discarded when convenient. What remains constant is the trail of calculated decisions left behind in their wake, and the strange sense that Aice Prime is always one jump ahead of fate itself.
And when asked where loyalty truly lies, the answer is always the same, calm and unreadable:
"I have friends everywhere..."
Born in the shadowed remnants of a once-proud lineage within an Amarr-aligned megacorporate house, Aice was never meant to exist as a wanderer. The “Prime Directorate” had once controlled vast logistical corridors between low-sec worlds, a quiet but influential dynasty that traded in information, convoy protection, and covert diplomacy. But like so many powers in New Eden, it was consumed in a silent coup—assets frozen by CONCORD arbitration, heirs erased, records rewritten.
Only one survived.
Smuggled out before the final collapse, Aice was raised under false identity among frontier colonies at the edge of Gallente space. There, among rusting stations and void-born scavengers, they learned the language of survival rather than inheritance. The stars became both map and myth—each jump gate a reminder that order in New Eden is always temporary.
When the cloning technology of the capsuleer age finally reached them, Aice did not hesitate. Death became an inconvenience, not an end. With each rebirth, skill sharpened, memory layered upon memory, until the wandering exile became something else entirely: a strategist without a banner, a blade without allegiance.
Like the ancient rangers of forgotten epics, Aice Prime moves through nullsec and wormhole corridors unseen, broker of uneasy truces, executor of precise violence when required. Alliances shift around them like dust storms—sometimes ally, sometimes ghost, never truly owned by any sovereign bloc.
Whispers in docking bays speak of a “heir without a kingdom” who still carries the weight of a lost dynasty, not in claims of power, but in the quiet authority of someone who has seen too much of the void to be impressed by it. Some say Aice seeks to rebuild the Prime Directorate. Others say they are simply ensuring nothing like it can ever fall again.
But in the end, motives in New Eden are just another currency—traded, forged, or discarded when convenient. What remains constant is the trail of calculated decisions left behind in their wake, and the strange sense that Aice Prime is always one jump ahead of fate itself.
And when asked where loyalty truly lies, the answer is always the same, calm and unreadable:
"I have friends everywhere..."
Dashboard
Stats
Kills6
Losses0
Efficiency100%
ISK Destroyed1.84b
ISK Lost0
ISK Efficiency100%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor8.83
Active TimezoneEUTZ
Final Blows1
Points8
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleMid Gang (6 kills)
Mid 100%
Avg Fleet: 8.8
Typically Flies
Targets (Alliances)
Groups Flown With
Top Fleet Partners