Quercus Bellator Sedis
Aug 29, 2026
Jan 23, 2026(0y)
Jan 23, 2027(103d)
Combat
Kills12
Losses69
Efficiency15%
ISK
Destroyed1.45b
Lost13.22b
ISK Eff.10%
Solo
Solo Kills9
Solo Ratio75%
Final Blows10
Combat Points14
Other
NPC Losses12
NPC Loss Ratio17%
Avg Kills/Day0.05
ActivityLow
Quercus Bellator Sedis
Last Active
Aug 29, 2026
Birthday
Jan 23, 2026 (0 years old)
Next Birthday
Jan 23, 2027 (103 days)
Combat
Kills12
Losses69
Efficiency15%
Danger Ratio83%
ISK
Destroyed1.45b
Lost13.22b
ISK Efficiency10%
Balance-11770053950
Solo
Solo Kills9
Solo Ratio75%
Final Blows10
Combat Points14
Other
NPC Losses12
NPC Loss Ratio17%
Avg Kills/Day0.05
ActivityLow
Nothing in the last 7d
Bio
Quercus Bellator Sedis was born in a time of turmoil, when spiritual authority wavered under the weight of worldly ambition. Descended from an ancient lineage bearing the oak as its emblem, he was early given the name Quercus—the tree that bends but never breaks. His mind was as deeply rooted as it was fierce: he believed that faith, to survive, must at times take up arms.
Trained in sacred disciplines as well as in the art of strategy, Quercus rejected any passive vision of power. To him, to rule was to act. Once elevated to the head of the Sedis, he abandoned the caution of hushed corridors for the harshness of political and military battlefields. It was not uncommon to see him clad in ceremonial armor as readily as in sacred vestments, convinced that spiritual authority must be capable of defending itself.
A warrior as much as a builder, Quercus Bellator Sedis led campaigns to restore the unity and independence of the sacred domain, driving back lords who sought to reduce it to a mere pawn. Yet his vision extended beyond war alone. A great patron of the arts and learning, he drew architects, painters, and thinkers to his side, persuaded that beauty was a weapon as powerful as steel. Under his rule, temples and palaces rose like manifestos of stone, proclaiming the renewed grandeur of the Sedis.
His character was legendary: fiery, unyielding, at times brutal, yet driven by an absolute faith in his mission. Quercus sought neither sanctity nor approval—only posterity. At his death, he left behind a conflicted legacy: a world shaped by war, but also by a radiant renaissance, and an institution stronger than it had been at his ascent. Like the oak whose name he bears, he bends but never breaks.
Trained in sacred disciplines as well as in the art of strategy, Quercus rejected any passive vision of power. To him, to rule was to act. Once elevated to the head of the Sedis, he abandoned the caution of hushed corridors for the harshness of political and military battlefields. It was not uncommon to see him clad in ceremonial armor as readily as in sacred vestments, convinced that spiritual authority must be capable of defending itself.
A warrior as much as a builder, Quercus Bellator Sedis led campaigns to restore the unity and independence of the sacred domain, driving back lords who sought to reduce it to a mere pawn. Yet his vision extended beyond war alone. A great patron of the arts and learning, he drew architects, painters, and thinkers to his side, persuaded that beauty was a weapon as powerful as steel. Under his rule, temples and palaces rose like manifestos of stone, proclaiming the renewed grandeur of the Sedis.
His character was legendary: fiery, unyielding, at times brutal, yet driven by an absolute faith in his mission. Quercus sought neither sanctity nor approval—only posterity. At his death, he left behind a conflicted legacy: a world shaped by war, but also by a radiant renaissance, and an institution stronger than it had been at his ascent. Like the oak whose name he bears, he bends but never breaks.
Dashboard
Stats
Kills2
Losses12
Efficiency14%
ISK Destroyed927.34m
ISK Lost3.01b
ISK Efficiency24%
Solo Kills0
Solo Losses7
NPC Losses0
Blob Factor6
Active TimezoneEUTZ
Final Blows1
Points0
Activity Heat Map (EVE Time)
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Flies With (Corps)
Flies With (Alliances)
Dies To (Corps)
Intel Profile
PlaystyleMid Gang (2 kills)
Mid 100%
Avg Fleet: 6
Typically Flies
Typically Loses
Targets (Alliances)
Top Fleet Partners