Quercus Bellator Sedis
21h ago
Jan 23, 2026(0y)
Jan 23, 2027(148d)
Combat
Kills12
Losses67
Efficiency15%
ISK
Destroyed1.45b
Lost13.20b
ISK Eff.10%
Solo
Solo Kills9
Solo Ratio75%
Final Blows10
Points17
Other
NPC Losses12
NPC Loss Ratio18%
Avg Kills/Day0.06
ActivityLow
Quercus Bellator Sedis
<color=green><b>✅ Pilote Confirmé</b></color>
Last Active
21h ago
Birthday
Jan 23, 2026 (0 years old)
Next Birthday
Jan 23, 2027 (148 days)
Combat
Kills12
Losses67
Efficiency15%
Danger Ratio82%
ISK
Destroyed1.45b
Lost13.20b
ISK Efficiency10%
Balance-11755714545
Solo
Solo Kills9
Solo Ratio75%
Final Blows10
Points17
Other
NPC Losses12
NPC Loss Ratio18%
Avg Kills/Day0.06
ActivityLow
Nothing in the last 7d
Bio
Quercus Bellator Sedis was born in a time of turmoil, when spiritual authority wavered under the weight of worldly ambition. Descended from an ancient lineage bearing the oak as its emblem, he was early given the name Quercus—the tree that bends but never breaks. His mind was as deeply rooted as it was fierce: he believed that faith, to survive, must at times take up arms.
Trained in sacred disciplines as well as in the art of strategy, Quercus rejected any passive vision of power. To him, to rule was to act. Once elevated to the head of the Sedis, he abandoned the caution of hushed corridors for the harshness of political and military battlefields. It was not uncommon to see him clad in ceremonial armor as readily as in sacred vestments, convinced that spiritual authority must be capable of defending itself.
A warrior as much as a builder, Quercus Bellator Sedis led campaigns to restore the unity and independence of the sacred domain, driving back lords who sought to reduce it to a mere pawn. Yet his vision extended beyond war alone. A great patron of the arts and learning, he drew architects, painters, and thinkers to his side, persuaded that beauty was a weapon as powerful as steel. Under his rule, temples and palaces rose like manifestos of stone, proclaiming the renewed grandeur of the Sedis.
His character was legendary: fiery, unyielding, at times brutal, yet driven by an absolute faith in his mission. Quercus sought neither sanctity nor approval—only posterity. At his death, he left behind a conflicted legacy: a world shaped by war, but also by a radiant renaissance, and an institution stronger than it had been at his ascent. Like the oak whose name he bears, he bends but never breaks.
Trained in sacred disciplines as well as in the art of strategy, Quercus rejected any passive vision of power. To him, to rule was to act. Once elevated to the head of the Sedis, he abandoned the caution of hushed corridors for the harshness of political and military battlefields. It was not uncommon to see him clad in ceremonial armor as readily as in sacred vestments, convinced that spiritual authority must be capable of defending itself.
A warrior as much as a builder, Quercus Bellator Sedis led campaigns to restore the unity and independence of the sacred domain, driving back lords who sought to reduce it to a mere pawn. Yet his vision extended beyond war alone. A great patron of the arts and learning, he drew architects, painters, and thinkers to his side, persuaded that beauty was a weapon as powerful as steel. Under his rule, temples and palaces rose like manifestos of stone, proclaiming the renewed grandeur of the Sedis.
His character was legendary: fiery, unyielding, at times brutal, yet driven by an absolute faith in his mission. Quercus sought neither sanctity nor approval—only posterity. At his death, he left behind a conflicted legacy: a world shaped by war, but also by a radiant renaissance, and an institution stronger than it had been at his ascent. Like the oak whose name he bears, he bends but never breaks.
Dashboard
Stats
Kills8
Losses37
Efficiency18%
ISK Destroyed1.32b
ISK Lost12.02b
ISK Efficiency10%
Solo Kills5
Solo Losses16
NPC Losses3
Blob Factor2.75
Active TimezoneEUTZ
Final Blows6
Points13
Activity Heat Map (EVE Time)
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Flies With (Corps)
Flies With (Alliances)
Dies To (Corps)
Intel Profile
PlaystyleSolo (8 kills)
Solo 50% Small 25% Mid 25%
Avg Fleet: 2.8 Bait (10x)
Typically Flies
Typically Loses
Targets (Alliances)
Top Fleet Partners