22h ago
Nov 15, 2025(0y)
Nov 15, 2026(186d)
Combat
Kills0
Losses5
Efficiency0%
ISK
Destroyed0
Lost1.13b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Last Active
22h ago
Birthday
Nov 15, 2025 (0 years old)
Next Birthday
Nov 15, 2026 (186 days)
Combat
Kills0
Losses5
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost1.13b
ISK Efficiency0%
Balance-1127871466
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
There was a time when the name Zuckerart carried weight across Gallente border systems—an agile, relentless hunter of pirate cartels, striking where Federation patrols were slow to respond. His methods were unorthodox, his motives unclear. But the results? Undeniable.
Then, without warning, Zuckerart vanished.
For twenty full years, no transponder ping, no bank activity, no capsuleer registry update. His hangars in Bourynes were sealed under abandoned-status protocol. Some believed he was dead—lost in a wormhole collapse, consumed by Sansha, or quietly eliminated by a syndicate that couldn’t outrun him. Others whispered that Zuckerart had simply… stepped out of time.
And then —one night— an old, dormant identifier blinked back to life in Aunia. Same name. Same ship class. Same unnerving discipline. No explanation. No message. No greeting.
Zuckerart returned to the stars as if the twenty years had never passed.
Those who have encountered him since swear he seems unchanged. Too unchanged. He navigates with an instinct beyond training, as though carrying knowledge from somewhere (or somewhen) the rest of New Eden cannot perceive. Medical scans are inconclusive. Their capsule logs contain blank sections—blocks of silence where memories should exist.
But the pirate cartels don’t care about the mystery. They only fear the outcome.
Wherever a convoy is ambushed, wherever civilians vanish, wherever shadows gather on the Federation’s frontier, Zuckerart is there. Appearing without sensor trace, departing without signature. He speaks little, chooses allies cautiously, and trusts almost no one.
To most, Zuckerart is still a myth.
To pirates, he is the last thing seen before the void.
To the Federation, a question that nobody dares ask:
Where was he for all of these years—
and what made him come back?
Then, without warning, Zuckerart vanished.
For twenty full years, no transponder ping, no bank activity, no capsuleer registry update. His hangars in Bourynes were sealed under abandoned-status protocol. Some believed he was dead—lost in a wormhole collapse, consumed by Sansha, or quietly eliminated by a syndicate that couldn’t outrun him. Others whispered that Zuckerart had simply… stepped out of time.
And then —one night— an old, dormant identifier blinked back to life in Aunia. Same name. Same ship class. Same unnerving discipline. No explanation. No message. No greeting.
Zuckerart returned to the stars as if the twenty years had never passed.
Those who have encountered him since swear he seems unchanged. Too unchanged. He navigates with an instinct beyond training, as though carrying knowledge from somewhere (or somewhen) the rest of New Eden cannot perceive. Medical scans are inconclusive. Their capsule logs contain blank sections—blocks of silence where memories should exist.
But the pirate cartels don’t care about the mystery. They only fear the outcome.
Wherever a convoy is ambushed, wherever civilians vanish, wherever shadows gather on the Federation’s frontier, Zuckerart is there. Appearing without sensor trace, departing without signature. He speaks little, chooses allies cautiously, and trusts almost no one.
To most, Zuckerart is still a myth.
To pirates, he is the last thing seen before the void.
To the Federation, a question that nobody dares ask:
Where was he for all of these years—
and what made him come back?
Dashboard
Stats
Kills0
Losses3
Efficiency0%
ISK Destroyed0
ISK Lost1.11b
ISK Efficiency0%
Solo Kills0
Solo Losses2
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Typically Loses