19h ago
Aug 3, 2025(1y)
Aug 3, 2027(351d)
Combat
Kills0
Losses2
Efficiency0%
ISK
Destroyed0
Lost54.95m
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
--------------------------------------------
Shoot/Defend against pirates (missions):
• Angel Cartel: (Exp/Kin) / (Exp62/Kin22)
• Blood Raiders: (EM/Therm) / (EM50/Therm48)
• Guristas: (Kin/Therm) / (Kin79/Therm18)
• Sansha's: (EM/Therm) / (EM53/Therm47)
Shoot/Defend against Empires:
• Gallente: (Kin/Therm) / (Kin60/Therm39)
• Minmatar: (Exp/Kin) / (Exp50/Kin31)
• Amarr: (Em/Therm) / (Em47/Therm42)
• Caldari: (Kin/Therm) / (Kin51/Therm48)


ECM:
• Amarr - Radar (yellow-colored jammers)
• Caldari - Gravimetric (blue-colored jammers)
• Gallente - Magnetometric (green-colored jammers)
• Minmatar - Ladar (red-colored jammers)


Anomaly Classes
• Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
• Class 2 = (Faction) Burrow or Drone Collection
• Class 3 = (Faction) Refuge or Drone Assembly
• Class 4 = (Faction) Den or Drone Gathering
• Class 5 = (Faction) Yard or Drone Surveillance
• Class 6 = (Faction) Rally Point or Drone Menagerie
• Class 7 = (Faction) Port or Drone Herd
• Class 8 = (Faction) Hub or Drone Squad
• Class 9 = (Faction) Haven or Drone Patrol
• Class 10 = (Faction) Sanctum or Drone Horde (hardest)


Each Anomaly Class has 4 different levels
• Level 1 = (Faction name) + Anomaly Class (easiest)
• Level 2 = (Faction name) Hidden + Anomaly Class
• Level 3 = (Faction name) Forsaken + Anomaly Class
• Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)

Wormholes
not yet begun more than 24 hours Fresh
beginning to decay between 4 and 24 hours Fresh
reaching the end less than 4 hours EOL

WH Description:
"Leads to unknown parts of space" - C1 / C2 / C3
"Leads to dangerous unknown parts of space" - C4 / C5
"Leads to deadly unknown parts of space" - C6

WH Uptime:
"not yet begun its natural cycle of decay and should last at least another day." 24+h
"is beginning to decay, and probably won't last another day." 4-24h
"is reaching the end of its natural lifetime." -4h
Dashboard
Stats
Kills0
Losses1
Efficiency0%
ISK Destroyed0
ISK Lost79.75m
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Dies To (Corps)
Dies To (Alliances)
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Typically Loses