Logen Nine Fingers
Jul 30, 2025(1y)
Jul 30, 2027(363d)
Combat
Kills0
Losses0
Efficiency0%
ISK
Destroyed0
Lost0
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Logen Nine Fingers
Birthday
Jul 30, 2025 (1 years old)
Next Birthday
Jul 30, 2027 (363 days)
Combat
Kills0
Losses0
Efficiency0%
Danger Ratio0%
ISK
Destroyed0
Lost0
ISK Efficiency0%
Balance0
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Students of Pator Tech School's Industry Division are well-regarded for their multi-pronged approach to commerce and manufacturing.
Born to a an Exotic Dancer by a roaming miner.
Started working on a mining frigate at 6 standard years of age.
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
DRIFTERS Kin/Ther/Exp (EM)
DRONES All types (EM)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
EM: Acolyte/Infiltrator/Praetor
THER: Hobgoblin/Hammehead/Ogre
KIN: Hornet/Vespa/Wasp
EXP: Warrior/Valkrie/Beserker
-Easiest to Hardest Site-
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Enemies ----- Hardener to use -------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resist (Explo/Kin) ------ Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resist (Explo/Kin) ------ EM
Mercenary ----- All Resist (EM, Therm) ----- Thermal
The Seven ----- All Resist ---------------- Thermal
-----Frequency Crystals DMG:
Gamma S EM 7 / Therm 4 37.5% Red Opt Rng 15% Red Cap need
Infrared S EM 5 / Therm 2 20% Inc Opt Rng 35% Red Cap Need
Microwave S EM 4 / Therm 2 40% Inc Opt Rng 25% Red Cap Need
MultFreq S EM 7 / Therm 5 50% Red Opt Rng
Radio S EM 5 60% Inc Opt Rng 15% Red Cap Need
Standard S EM 5 / Therm 3 45% Red Cap Need
UV S
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
This wormhole has not yet begun its natural cycle of decay and should last at least another day (More than 24 hours remaining)
This wormhole is beginning to decay, and probably won't last another day (Less than 24 hours left, more than 4 hours left)
This wormhole is reaching the end of its natural lifetime (Less than 4 hours left,
Born to a an Exotic Dancer by a roaming miner.
Started working on a mining frigate at 6 standard years of age.
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
DRIFTERS Kin/Ther/Exp (EM)
DRONES All types (EM)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
EM: Acolyte/Infiltrator/Praetor
THER: Hobgoblin/Hammehead/Ogre
KIN: Hornet/Vespa/Wasp
EXP: Warrior/Valkrie/Beserker
-Easiest to Hardest Site-
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Enemies ----- Hardener to use -------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resist (Explo/Kin) ------ Explosive
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resist (Explo/Kin) ------ EM
Mercenary ----- All Resist (EM, Therm) ----- Thermal
The Seven ----- All Resist ---------------- Thermal
-----Frequency Crystals DMG:
Gamma S EM 7 / Therm 4 37.5% Red Opt Rng 15% Red Cap need
Infrared S EM 5 / Therm 2 20% Inc Opt Rng 35% Red Cap Need
Microwave S EM 4 / Therm 2 40% Inc Opt Rng 25% Red Cap Need
MultFreq S EM 7 / Therm 5 50% Red Opt Rng
Radio S EM 5 60% Inc Opt Rng 15% Red Cap Need
Standard S EM 5 / Therm 3 45% Red Cap Need
UV S
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
This wormhole has not yet begun its natural cycle of decay and should last at least another day (More than 24 hours remaining)
This wormhole is beginning to decay, and probably won't last another day (Less than 24 hours left, more than 4 hours left)
This wormhole is reaching the end of its natural lifetime (Less than 4 hours left,
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -