thejanktank
Jul 16, 2025(0y)
Jul 16, 2026(43d)
Combat
Kills20
Losses28
Efficiency42%
ISK
Destroyed3.25b
Lost2.20b
ISK Eff.60%
Solo
Solo Kills12
Solo Ratio60%
Final Blows13
Points20
Other
NPC Losses5
NPC Loss Ratio18%
Avg Kills/Day0.06
ActivityInactive
thejanktank
Birthday
Jul 16, 2025 (0 years old)
Next Birthday
Jul 16, 2026 (43 days)
Combat
Kills20
Losses28
Efficiency42%
Danger Ratio82%
ISK
Destroyed3.25b
Lost2.20b
ISK Efficiency60%
Balance+1.05b
Solo
Solo Kills12
Solo Ratio60%
Final Blows13
Points20
Other
NPC Losses5
NPC Loss Ratio18%
Avg Kills/Day0.06
ActivityInactive
No data available
Bio
Born among the gilded cathedrals of Amarr, he never quite fit the golden mold of his kin. His features carry a shadowed sharpness—just a little too gaunt, a little too cruel—to be trusted by the devout. Whispers followed him through the academy halls, words like blasphemer and parasite, but he wore them like a crown.
What he lacked in grace, he compensated for with sheer audacity. His first ship was a salvaged wreck stitched together from discarded parts and forbidden modifications. It rattled, it groaned, and it looked more like a floating coffin than a war vessel—but somehow, it survived. Again and again, his "jank tank" outlasted the firestorms of battle, patchworked armor and jury-rigged systems holding just long enough to crawl from the wreckage with loot in tow.
The faithful called it heresy. His enemies called it an embarrassment. But in time, the nickname stuck—and so did he.
He is not yet a saint, nor a villain—just a scarred figure in the void, with a ship that should not fly but somehow does. One day, his name will echo across stations and battle reports alike:
TheJankTank.
=========================
Main Damage Dealt
* Guristas - Kinetic / Thermal
* Serpentis - Kinetic / Thermal
* Mordus - Kinetic / Thermal
* Blood - EM / Thermal
* Sansha - EM / Thermal
* Angel - Kinetic / Thermal / Explosive
* Mercenary - Kinetic / Thermal / Explosive
Main Damage Type To Shoot At The Enemy
* Guristas - Kinetic : Hornet / Vespa II
* Serpentis - Kinetic / Thermal : Hobgoblin / Hammerhead
* Mordus - Kinetic : Hornet / Vespa II
* Blood - EM : Acolyte / Infiltrator II
* Sansha - EM : Acolyte / Infiltrator II
* Angel - Explosive : Warrior / Valkyrie II
* Mercenary - Kinetic : Hornet / Vespa II
+ Triglavian - Explosive
Combat Drones
* Amarr - EM
* Caldari - Kinetic
* Gallente - Thermal
* Minmatar - Explosive
Wormholes:
Class 1 - E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 L005 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702 Z006
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
=========================
(︶︿︶)_╭∩╮
░▒▓██████▓▒░
░▒▓██████▓▒░
Shields are like clothing, this comes off first.
Armor is like a penis, the harder you get it the better it works.
Structure is like a rubber - if you're in it, u are fucked.
What he lacked in grace, he compensated for with sheer audacity. His first ship was a salvaged wreck stitched together from discarded parts and forbidden modifications. It rattled, it groaned, and it looked more like a floating coffin than a war vessel—but somehow, it survived. Again and again, his "jank tank" outlasted the firestorms of battle, patchworked armor and jury-rigged systems holding just long enough to crawl from the wreckage with loot in tow.
The faithful called it heresy. His enemies called it an embarrassment. But in time, the nickname stuck—and so did he.
He is not yet a saint, nor a villain—just a scarred figure in the void, with a ship that should not fly but somehow does. One day, his name will echo across stations and battle reports alike:
TheJankTank.
=========================
Main Damage Dealt
* Guristas - Kinetic / Thermal
* Serpentis - Kinetic / Thermal
* Mordus - Kinetic / Thermal
* Blood - EM / Thermal
* Sansha - EM / Thermal
* Angel - Kinetic / Thermal / Explosive
* Mercenary - Kinetic / Thermal / Explosive
Main Damage Type To Shoot At The Enemy
* Guristas - Kinetic : Hornet / Vespa II
* Serpentis - Kinetic / Thermal : Hobgoblin / Hammerhead
* Mordus - Kinetic : Hornet / Vespa II
* Blood - EM : Acolyte / Infiltrator II
* Sansha - EM : Acolyte / Infiltrator II
* Angel - Explosive : Warrior / Valkyrie II
* Mercenary - Kinetic : Hornet / Vespa II
+ Triglavian - Explosive
Combat Drones
* Amarr - EM
* Caldari - Kinetic
* Gallente - Thermal
* Minmatar - Explosive
Wormholes:
Class 1 - E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 L005 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702 Z006
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
=========================
(︶︿︶)_╭∩╮
░▒▓██████▓▒░
░▒▓██████▓▒░
Shields are like clothing, this comes off first.
Armor is like a penis, the harder you get it the better it works.
Structure is like a rubber - if you're in it, u are fucked.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Groups Flown With
Top Fleet Partners