Quin Scotty Reynolds
Jun 5, 2025(1y)
Jun 5, 2027(334d)
Combat
Kills0
Losses16
Efficiency0%
ISK
Destroyed0
Lost375.13m
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses8
NPC Loss Ratio50%
Avg Kills/Day0.00
ActivityInactive
Quin Scotty Reynolds
Birthday
Jun 5, 2025 (1 years old)
Next Birthday
Jun 5, 2027 (334 days)
Combat
Kills0
Losses16
Efficiency0%
Danger Ratio50%
ISK
Destroyed0
Lost375.13m
ISK Efficiency0%
Balance-375134637
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses8
NPC Loss Ratio50%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
* Players with better than -2.0 can enter any system
* Players with -2.0 or worse cannot enter 1.0 systems
* Players with -2.5 or worse cannot enter 0.9 systems
* Players with -3.0 or worse cannot enter 0.8 systems
* Players with -3.5 or worse cannot enter 0.7 systems
* Players with -4.0 or worse cannot enter 0.6 systems
* Players with -4.5 or worse cannot enter 0.5 systems
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM &
"That is the exploration that awaits you. Not mapping wormholes and studying abyssal rifts, but charting the unkown possibilities of existence."
Exploration and Wormhole Information
● ID's
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
Class 6 - A982 B041 R474 S804 U319 U574 V753 W237
HighSec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
LowSec - A239 C140 C391 J244 N290 N944 R051 U210 V898
NullSec - C249 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5,- - lead into dangerous unknown parts of space.
Class 6,-,- - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours
Eve has no mercy for the unprepared.
Potential Rewards
C1 : 20-50 M ISK/hour
C2 : 30-60 M ISK/hour
C3 : 100-200 M ISK/hour
C4 : 150-250 M ISK/hour
C5 : 150-500 M ISK/hour (Depends on site)
C6 : more than 500 M ISK/h (requires advanced fleet)
* Players with -2.0 or worse cannot enter 1.0 systems
* Players with -2.5 or worse cannot enter 0.9 systems
* Players with -3.0 or worse cannot enter 0.8 systems
* Players with -3.5 or worse cannot enter 0.7 systems
* Players with -4.0 or worse cannot enter 0.6 systems
* Players with -4.5 or worse cannot enter 0.5 systems
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM &
"That is the exploration that awaits you. Not mapping wormholes and studying abyssal rifts, but charting the unkown possibilities of existence."
Exploration and Wormhole Information
● ID's
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
Class 6 - A982 B041 R474 S804 U319 U574 V753 W237
HighSec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
LowSec - A239 C140 C391 J244 N290 N944 R051 U210 V898
NullSec - C249 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5,- - lead into dangerous unknown parts of space.
Class 6,-,- - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours
Eve has no mercy for the unprepared.
Potential Rewards
C1 : 20-50 M ISK/hour
C2 : 30-60 M ISK/hour
C3 : 100-200 M ISK/hour
C4 : 150-250 M ISK/hour
C5 : 150-500 M ISK/hour (Depends on site)
C6 : more than 500 M ISK/h (requires advanced fleet)
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -