Mar 26, 2025(1y)
Mar 26, 2027(225d)
Combat
Kills109
Losses33
Efficiency77%
ISK
Destroyed96.94m
Lost56.48m
ISK Eff.63%
Solo
Solo Kills1
Solo Ratio1%
Final Blows14
Points109
Other
NPC Losses10
NPC Loss Ratio30%
Avg Kills/Day0.22
ActivityInactive
Nothing in the last 7d
Bio
Damage types
• Guristas - Kinetic / Thermal
• Serpentis - Thermal / Kinetic
• Blood Raider - Thermal / EM
• Sansha's Nation - EM / Thermal
• Angel Cartel - Kinetic / Explosive / Thermal
• Minmatar Fleet - Thermal / Explosive
• Amarr Navy - EM / Thermal

Best damage to do to NPCs
 Angel Cartel - Explosive
 Blood Raiders - EM/Thermal
 EoM - Kinetic
 Guristas - Kinetic
 Mercenary - Thermal
 Mordu's Legion - Thermal/Kinetic
 Sansha - EM/Thermal
 Serpentis - Thermal/Kinetic
 The Syndicate - Kinetic/Thermal
 Thukker Tribe - Explosive
 Rogue Drones - EM/Thermal

Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

Reaction Times by Security Status CONCORD
• - 2.0s
• 0.9 - 5.5s
• 0.8 - 9.0s
• 0.7 - 13.0s
• 0.6 - 16.5s
• 0.5 - 20.0s

Security Standing Restrictions
• Below -2 = not in 1.0 sec systems
• Below -2.5 = not in 0.9 sec systems
• Below -3 = not in 0.8 sec systems
• Below -3.5 = not in 0.7 sec systems
• Below -4 = not in 0.6 sec systems
• Below -4.5 = not in 0.5 sec systems
Dashboard
Stats

No activity in the last 90d

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -