harkan vigulantus
7h ago
Sep 25, 2024(1y)
Sep 25, 2026(113d)
Combat
Kills3
Losses21
Efficiency13%
ISK
Destroyed78.23m
Lost16.26b
ISK Eff.0%
Solo
Solo Kills2
Solo Ratio67%
Final Blows2
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityLow
harkan vigulantus
Last Active
7h ago
Birthday
Sep 25, 2024 (1 years old)
Next Birthday
Sep 25, 2026 (113 days)
Combat
Kills3
Losses21
Efficiency13%
Danger Ratio100%
ISK
Destroyed78.23m
Lost16.26b
ISK Efficiency0%
Balance-16186579997
Solo
Solo Kills2
Solo Ratio67%
Final Blows2
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityLow
Bio
looking for new players to enter our Legion to honor our Goddess Empress.
Bring forth the light in honor of our Empress Helen Vigulantus.
Amarr Navy - EM / Thermal
Angel - All
Blood - EM / Thermal
Caldary navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Maru - EM / Thermal
Mercenary - EM / Thermal / (Kinetic missiles)
Mordus - Kinetic / thermal
Rogue Pirate - EM / Explosive / kinetic
Odamian - Kin / therm
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Zazzmatazz - 2therm / 2kin / 1EM / 1exp
Corpus - Thermal
Damage types to use
Amarr Navy - EM(shield) / Explosive(Armor)
Angel - EM(shields) / Explosive(Armor), or thermal all round
Blood - Thermal
Caldary Navy - Explosives (Kinetic / Therm)
Gurista - EM(shields) / Explosive(Armor), Thermal/Kinetic all round
Khanid - EM(shields) / Explosive(Armor)
Maru - Kinetic / Thermal
Mercenary - Explosives
Industry-minded off
C1 - H121 P060 Q317 V301 Y790 Z647 Z971 E004
C2 - C125 D364 D382 G024 I182 N766 R943 L005
C3 - C247 L477 M267 N968 O477 O883 X702
C4 - E175 M609 O128 T405 X877 Y683 Z457
C5 - H296 H900 L614 M555 N062 N432 N770 V911
C6 - A982 B041 R474 S804 U319 U574 V753 W237
High - A641 B274 B449 B520 D792 D845 N110 S047
Low - A239 C140 C391 J244 N290 N944 R051 U210
Null - C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
K-SPACE Destination:
High Sec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210 V898
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
Drifter: B735 C414 R259 S877 V928
THERA: F135 F355 L031 M164 T458
K162 Wormhole Exit
Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which
the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of
installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield
recharges.
H
Bring forth the light in honor of our Empress Helen Vigulantus.
Amarr Navy - EM / Thermal
Angel - All
Blood - EM / Thermal
Caldary navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Maru - EM / Thermal
Mercenary - EM / Thermal / (Kinetic missiles)
Mordus - Kinetic / thermal
Rogue Pirate - EM / Explosive / kinetic
Odamian - Kin / therm
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Zazzmatazz - 2therm / 2kin / 1EM / 1exp
Corpus - Thermal
Damage types to use
Amarr Navy - EM(shield) / Explosive(Armor)
Angel - EM(shields) / Explosive(Armor), or thermal all round
Blood - Thermal
Caldary Navy - Explosives (Kinetic / Therm)
Gurista - EM(shields) / Explosive(Armor), Thermal/Kinetic all round
Khanid - EM(shields) / Explosive(Armor)
Maru - Kinetic / Thermal
Mercenary - Explosives
Industry-minded off
C1 - H121 P060 Q317 V301 Y790 Z647 Z971 E004
C2 - C125 D364 D382 G024 I182 N766 R943 L005
C3 - C247 L477 M267 N968 O477 O883 X702
C4 - E175 M609 O128 T405 X877 Y683 Z457
C5 - H296 H900 L614 M555 N062 N432 N770 V911
C6 - A982 B041 R474 S804 U319 U574 V753 W237
High - A641 B274 B449 B520 D792 D845 N110 S047
Low - A239 C140 C391 J244 N290 N944 R051 U210
Null - C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
K-SPACE Destination:
High Sec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210 V898
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
Drifter: B735 C414 R259 S877 V928
THERA: F135 F355 L031 M164 T458
K162 Wormhole Exit
Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which
the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of
installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield
recharges.
H
Dashboard
Stats
Kills3
Losses2
Efficiency60%
ISK Destroyed269.28m
ISK Lost2.21b
ISK Efficiency11%
Solo Kills3
Solo Losses1
NPC Losses0
Blob Factor1.33
Active TimezoneEUTZ
Final Blows3
Points32
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (3 kills)
Solo 67% Small 33%
Avg Fleet: 1.3
Typically Loses
Targets (Alliances)
Top Fleet Partners