harkan vigulantus
24d ago
Sep 25, 2024(1y)
Sep 25, 2026(59d)
Combat
Kills5
Losses22
Efficiency19%
ISK
Destroyed306.00m
Lost16.68b
ISK Eff.2%
Solo
Solo Kills4
Solo Ratio80%
Final Blows4
Points34
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityLow
harkan vigulantus
Last Active
24d ago
Birthday
Sep 25, 2024 (1 years old)
Next Birthday
Sep 25, 2026 (59 days)
Combat
Kills5
Losses22
Efficiency19%
Danger Ratio100%
ISK
Destroyed306.00m
Lost16.68b
ISK Efficiency2%
Balance-16374081428
Solo
Solo Kills4
Solo Ratio80%
Final Blows4
Points34
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityLow
Nothing in the last 7d
Bio
looking for new players to enter our Legion to honor our Goddess Empress.
Bring forth the light in honor of our Empress Helen Vigulantus.
Amarr Navy - EM / Thermal
Angel - All
Blood - EM / Thermal
Caldary navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Maru - EM / Thermal
Mercenary - EM / Thermal / (Kinetic missiles)
Mordus - Kinetic / thermal
Rogue Pirate - EM / Explosive / kinetic
Odamian - Kin / therm
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Zazzmatazz - 2therm / 2kin / 1EM / 1exp
Corpus - Thermal
Damage types to use
Amarr Navy - EM(shield) / Explosive(Armor)
Angel - EM(shields) / Explosive(Armor), or thermal all round
Blood - Thermal
Caldary Navy - Explosives (Kinetic / Therm)
Gurista - EM(shields) / Explosive(Armor), Thermal/Kinetic all round
Khanid - EM(shields) / Explosive(Armor)
Maru - Kinetic / Thermal
Mercenary - Explosives
Industry-minded off
C1 - H121 P060 Q317 V301 Y790 Z647 Z971 E004
C2 - C125 D364 D382 G024 I182 N766 R943 L005
C3 - C247 L477 M267 N968 O477 O883 X702
C4 - E175 M609 O128 T405 X877 Y683 Z457
C5 - H296 H900 L614 M555 N062 N432 N770 V911
C6 - A982 B041 R474 S804 U319 U574 V753 W237
High - A641 B274 B449 B520 D792 D845 N110 S047
Low - A239 C140 C391 J244 N290 N944 R051 U210
Null - C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
K-SPACE Destination:
High Sec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210 V898
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
Drifter: B735 C414 R259 S877 V928
THERA: F135 F355 L031 M164 T458
K162 Wormhole Exit
Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which
the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of
installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield
recharges.
H
Bring forth the light in honor of our Empress Helen Vigulantus.
Amarr Navy - EM / Thermal
Angel - All
Blood - EM / Thermal
Caldary navy - Kinetic / Thermal
Gurista, Mordus, Gallente - Kinetic / Thermal
Khanid - EM / Thermal
Maru - EM / Thermal
Mercenary - EM / Thermal / (Kinetic missiles)
Mordus - Kinetic / thermal
Rogue Pirate - EM / Explosive / kinetic
Odamian - Kin / therm
Sansha - EM / Thermal
Serpentis - Kinetic / Thermal
Zazzmatazz - 2therm / 2kin / 1EM / 1exp
Corpus - Thermal
Damage types to use
Amarr Navy - EM(shield) / Explosive(Armor)
Angel - EM(shields) / Explosive(Armor), or thermal all round
Blood - Thermal
Caldary Navy - Explosives (Kinetic / Therm)
Gurista - EM(shields) / Explosive(Armor), Thermal/Kinetic all round
Khanid - EM(shields) / Explosive(Armor)
Maru - Kinetic / Thermal
Mercenary - Explosives
Industry-minded off
C1 - H121 P060 Q317 V301 Y790 Z647 Z971 E004
C2 - C125 D364 D382 G024 I182 N766 R943 L005
C3 - C247 L477 M267 N968 O477 O883 X702
C4 - E175 M609 O128 T405 X877 Y683 Z457
C5 - H296 H900 L614 M555 N062 N432 N770 V911
C6 - A982 B041 R474 S804 U319 U574 V753 W237
High - A641 B274 B449 B520 D792 D845 N110 S047
Low - A239 C140 C391 J244 N290 N944 R051 U210
Null - C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
K-SPACE Destination:
High Sec - A641 B274 B449 B520 D792 D845 N110 Q063 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210 V898
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
Drifter: B735 C414 R259 S877 V928
THERA: F135 F355 L031 M164 T458
K162 Wormhole Exit
Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which
the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of
installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield
recharges.
H
Dashboard
Stats
Kills2
Losses1
Efficiency67%
ISK Destroyed227.76m
ISK Lost415.26m
ISK Efficiency35%
Solo Kills2
Solo Losses1
NPC Losses0
Blob Factor1
Active TimezoneEUTZ
Final Blows2
Points31
Activity Heat Map (EVE Time)
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Dies To (Corps)
Dies To (Alliances)
Intel Profile
PlaystyleSolo (2 kills)
Solo 100%
Avg Fleet: 1
Targets (Alliances)
Top Fleet Partners