Apr 19, 2026
Dec 5, 2023(2y)
Dec 5, 2026(121d)
Combat
Kills0
Losses15
Efficiency0%
ISK
Destroyed0
Lost789.35m
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
*** Damage to deal ***
Guristas - Kinetic / Thermal
Mordu Legion - Kinetic / Thermal / Explosion
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Kinetic

*** Hardeners to use ***
Angel : Explosive / Kinetic with a few Thermal / EM
Amarr Navy : EM / Thermal
Guristas, Mordus, Gallente : Kinetic / Thermal
Blood : EM / Thermal
Sansha : EM / Thermal
Serpentis : Kinetic / Thermal
Thukker Tribe : Explosive / Thermal
Minmatar : Explosive / Kin /Therm

*** Targeting systems ***
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar

34Damage Type Enemy will shoot at you

* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive

Damage Type To Shoot At The Enemy

* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - EM
* Sansha - EM
* Angel - Explosive
* Mercenary - Kinetic

Empire = Primary Damage Type = Drones (Small, Medium, Large, Sentry)

Amarr = EM = (Acolyte, Infiltrator, Praetor, Arbitrator)
Caldari = Kinetic = (Hornet, Vespa, Wasp, Warden)
Gallente = Thermal = (Hobgoblin, Hammer, Ogre, Garde)
Minmatar = Explosive = (Warrior, Valkrie, Breserker, Bouncer)

Stacking Effectiveness

1st mod: c(1) = 100.00% Effectiveness
2nd mod: c(2) = 86.91% Effectiveness
3rd mod: c(3) = 57.06% Effectiveness
4th mod: c(4) = 28.30% Effectiveness
Dashboard
Stats

No activity in the last 90d

Last seen Apr 2026

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -