Triogon Felix Caelis
1d ago
Apr 4, 2023(3y)
Apr 4, 2027(173d)
Combat
Kills3
Losses21
Efficiency13%
ISK
Destroyed137.78m
Lost3.80b
ISK Eff.3%
Solo
Solo Kills2
Solo Ratio67%
Final Blows2
Combat Points3
Other
NPC Losses1
NPC Loss Ratio5%
Avg Kills/Day0.00
ActivityLow
Triogon Felix Caelis
Last Active
1d ago
Birthday
Apr 4, 2023 (3 years old)
Next Birthday
Apr 4, 2027 (173 days)
Combat
Kills3
Losses21
Efficiency13%
Danger Ratio95%
ISK
Destroyed137.78m
Lost3.80b
ISK Efficiency3%
Balance-3664914169
Solo
Solo Kills2
Solo Ratio67%
Final Blows2
Combat Points3
Other
NPC Losses1
NPC Loss Ratio5%
Avg Kills/Day0.00
ActivityLow
Bio
I am but a humle minor making my way through the galaxy. Think not of blowing me up but blowing me down.
From the Offical office of Space Orange Juice
Putting this BS in the bio cause it helped me once when I was a noob:
Ctrl + F9 hides the interface, great for screenshots
Ctrl + F9 to bring it back
Ctrl + Alt + Shift + M opens a new window where you can see detailed graphics and network packet info
Ctrl + F opens a small fps monitor that can be dragged around the screen
F10 map -> Geography -> Metaliminal Storms (event snowstorms, how to find) Stay highsec as a new playe
STACKING PENALTIES
1st mod - 100%
2nd mod - 86.9%
3rd mod - 57.1%
4th mod - 28.3%
5th mod - 10.6%
6th mod - 3.0%
WORMHOLES
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
High Sec - A641 B274 B449 B520 D792 D845 N110 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
DAMAGE TO TANK
Angel - Explosive > Kinetic
Blood - EM > Thermal
Guristas - Kinetic > Thermal
Mercenary - All
Mordus - Kinetic > Thermal
Serpentis - Thermal > Kinetic
Sansha - EM > Thermal
DAMAGE TO DEAL
Angel - Explosive
Blood - EM > Thermal
Guristas - Kinetic > Thermal
Mercenary - Thermal
Mordus - Kinetic > EM
Sansha - EM > Thermal
Serpentis - Kinetic > Thermal
Anomaly Classes:
Hideaway (easiest)
Burrow
Refuge
Den
Yard
Rally Point
Port
Hub
Haven
Sanctum (hardest)
Scanning Starter kit:
A common technique is to start at 8 AU centered on your signature, then once that resolves, going to 2 AU, then decrementing by differences of 1/2 each time until the signature resolves.
Some tips to save you some time:
1) When you see a "deviation", which is to say when there's dotted lines either in a ring around your sig, or connecting 2 different places, the correct place to scan is always the farthest place from your previous scan.
2) Signatures can only spawn in a 2AU radius around a celestial (planet, stargate, belt, &c.), therefore a tri
☜✯☞ ☜☆☞ ♔ ☣ ♛ * ム ♘ ♞ ☺ ☉ ™ ♦ -=$=- ◄X► ◄☢≡☢► ↂ Ⓓ Ⓜ ⑦ ⑧ ✜ ♈ ♦
From the Offical office of Space Orange Juice
Putting this BS in the bio cause it helped me once when I was a noob:
Ctrl + F9 hides the interface, great for screenshots
Ctrl + F9 to bring it back
Ctrl + Alt + Shift + M opens a new window where you can see detailed graphics and network packet info
Ctrl + F opens a small fps monitor that can be dragged around the screen
F10 map -> Geography -> Metaliminal Storms (event snowstorms, how to find) Stay highsec as a new playe
STACKING PENALTIES
1st mod - 100%
2nd mod - 86.9%
3rd mod - 57.1%
4th mod - 28.3%
5th mod - 10.6%
6th mod - 3.0%
WORMHOLES
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
High Sec - A641 B274 B449 B520 D792 D845 N110 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
DAMAGE TO TANK
Angel - Explosive > Kinetic
Blood - EM > Thermal
Guristas - Kinetic > Thermal
Mercenary - All
Mordus - Kinetic > Thermal
Serpentis - Thermal > Kinetic
Sansha - EM > Thermal
DAMAGE TO DEAL
Angel - Explosive
Blood - EM > Thermal
Guristas - Kinetic > Thermal
Mercenary - Thermal
Mordus - Kinetic > EM
Sansha - EM > Thermal
Serpentis - Kinetic > Thermal
Anomaly Classes:
Hideaway (easiest)
Burrow
Refuge
Den
Yard
Rally Point
Port
Hub
Haven
Sanctum (hardest)
Scanning Starter kit:
A common technique is to start at 8 AU centered on your signature, then once that resolves, going to 2 AU, then decrementing by differences of 1/2 each time until the signature resolves.
Some tips to save you some time:
1) When you see a "deviation", which is to say when there's dotted lines either in a ring around your sig, or connecting 2 different places, the correct place to scan is always the farthest place from your previous scan.
2) Signatures can only spawn in a 2AU radius around a celestial (planet, stargate, belt, &c.), therefore a tri
☜✯☞ ☜☆☞ ♔ ☣ ♛ * ム ♘ ♞ ☺ ☉ ™ ♦ -=$=- ◄X► ◄☢≡☢► ↂ Ⓓ Ⓜ ⑦ ⑧ ✜ ♈ ♦
Dashboard
Stats
Kills1
Losses1
Efficiency50%
ISK Destroyed11.65m
ISK Lost779.69m
ISK Efficiency1%
Solo Kills1
Solo Losses0
NPC Losses0
Blob Factor1
Active TimezoneAUTZ
Final Blows1
Points1
Activity Heat Map (EVE Time)
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Dies To (Corps)
Dies To (Alliances)
Intel Profile
PlaystyleSolo (1 kills)
Solo 100%
Avg Fleet: 1
Typically Flies
Typically Loses