Slavinius 21
Feb 8, 2023(3y)
Feb 8, 2027(254d)
Combat
Kills66
Losses20
Efficiency77%
ISK
Destroyed343.48b
Lost1.08b
ISK Eff.100%
Solo
Solo Kills0
Solo Ratio0%
Final Blows3
Points66
Other
NPC Losses10
NPC Loss Ratio50%
Avg Kills/Day0.05
ActivityInactive
Slavinius 21
Birthday
Feb 8, 2023 (3 years old)
Next Birthday
Feb 8, 2027 (254 days)
Combat
Kills66
Losses20
Efficiency77%
Danger Ratio50%
ISK
Destroyed343.48b
Lost1.08b
ISK Efficiency100%
Balance+342.39b
Solo
Solo Kills0
Solo Ratio0%
Final Blows3
Points66
Other
NPC Losses10
NPC Loss Ratio50%
Avg Kills/Day0.05
ActivityInactive
No data available
Bio
(\_/)
(O.o)
(< >)
Intrepid explorers from the Science and Trade Institute have a reputation for fearlessness in the face of the unknown.
Ratting Sites
(Faction) Burrow / Drone Collection (lowest)
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Portal
(Faction) Sanctum / Drone Horde (hardest)
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - (EM)+Kinetic/Thermal
Faction Damage to tank Damage to deal
Amarr EM, Thermal EM, Thermal
Angel All Explosive, Kinetic
Blood EM, Thermal EM, Thermal
Caldari Kinetic, Thermal Kinetic, Thermal
Serpentis Kinetic, Thermal Kinetic, Thermal
Gallente Thermal, Kinetic Thermal, Kinetic
Guristas Kinetic, Thermal Kinetic, Thermal
Khanid Kinetic EM, Thermal
Mercenaries All Thermal
Minmatar All Explosive, Kinetic
Mordu's
Sansha Em, Thermal EM, Thermal
-Smallest to Largest Site-
Burrow > Hideaway > Refuge >Den* > Yard** >Rally Point > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-Hidden > Forsaken > Forlorn
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than 4 Hours Remain Until Collapse
(O.o)
(< >)
Intrepid explorers from the Science and Trade Institute have a reputation for fearlessness in the face of the unknown.
Ratting Sites
(Faction) Burrow / Drone Collection (lowest)
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Portal
(Faction) Sanctum / Drone Horde (hardest)
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - (EM)+Kinetic/Thermal
Faction Damage to tank Damage to deal
Amarr EM, Thermal EM, Thermal
Angel All Explosive, Kinetic
Blood EM, Thermal EM, Thermal
Caldari Kinetic, Thermal Kinetic, Thermal
Serpentis Kinetic, Thermal Kinetic, Thermal
Gallente Thermal, Kinetic Thermal, Kinetic
Guristas Kinetic, Thermal Kinetic, Thermal
Khanid Kinetic EM, Thermal
Mercenaries All Thermal
Minmatar All Explosive, Kinetic
Mordu's
Sansha Em, Thermal EM, Thermal
-Smallest to Largest Site-
Burrow > Hideaway > Refuge >Den* > Yard** >Rally Point > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-Hidden > Forsaken > Forlorn
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than 4 Hours Remain Until Collapse
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Top Fleet Partners