Georgi Eve Online
3h ago
Jul 16, 2022(3y)
Jul 16, 2026(52d)
Combat
Kills660
Losses243
Efficiency73%
ISK
Destroyed381.22b
Lost90.51b
ISK Eff.81%
Solo
Solo Kills113
Solo Ratio17%
Final Blows196
Points660
Other
NPC Losses42
NPC Loss Ratio17%
Avg Kills/Day0.47
ActivityMedium
Georgi Eve Online
Last Active
3h ago
Birthday
Jul 16, 2022 (3 years old)
Next Birthday
Jul 16, 2026 (52 days)
Combat
Kills660
Losses243
Efficiency73%
Danger Ratio83%
ISK
Destroyed381.22b
Lost90.51b
ISK Efficiency81%
Balance+290.71b
Solo
Solo Kills113
Solo Ratio17%
Final Blows196
Points660
Other
NPC Losses42
NPC Loss Ratio17%
Avg Kills/Day0.47
ActivityMedium
Bio
Pilots from the Republic Military School's Center for Combat Studies are known for their creative approach to battle tactics.
Faction - Hardener To Use - Ammo to use against
Amarr Navy - EM / Thermal - EM / Thermal
Blood Raider - EM / Thermal - EM
Caldari - Kinetic / Thermal - Kinetic
Concord - Em / All Dmg Types - Thermal
Drone - All 4 - EM
EOM - Kinetic / Thermal - Thermal
Gallente - Kinetic / Thermal - Thermal
Guristas - Kinetic / Thermal - Kinetic
Khanid - Em / Thermal - Thermal
Minmatar - Thermal / Explosive - Thermal
Mercenary - All 4 - Thermal
Mordus - Kinetic / Thermal - Kinetic
Sanshas Nation - EM / Thermal - EM
Serpentis - Thermal / Kinetic - Kinetic
Sensors:
Gravimetric (Caldari)
Ladar (Minmatar)
Magnitometric (Gallente)
Radar (Amarr)
Depends what you're trying to achieve.
Turrets
Pulse lasers for rapid fire, short-medium range.
Beam lasers for long range high alpha lower DPS.
Taychons (a type of beam laser) for very long range with high alpha. Extremely difficult to fit.
Crystals
(In order of range, short to long)
Multifrequency
Gamma
Xray
Ultraviolet
Standard
Infrared
Microwave
Radio
Different crystals have different EM/Therm damage ratios. Long range Crystals do less damage. Some crystals require more capacitor than others. Faction crystals break with usage like t2 crystals, although they last about 4x as long.
Wormhole Class
C1 = Blue Green
C2 = Blue
C3 = Grey
C4 = Orange
C5 = Black with some Red
C6 = Black and Red
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210<
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
WH Uptime:
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours
Faction - Hardener To Use - Ammo to use against
Amarr Navy - EM / Thermal - EM / Thermal
Blood Raider - EM / Thermal - EM
Caldari - Kinetic / Thermal - Kinetic
Concord - Em / All Dmg Types - Thermal
Drone - All 4 - EM
EOM - Kinetic / Thermal - Thermal
Gallente - Kinetic / Thermal - Thermal
Guristas - Kinetic / Thermal - Kinetic
Khanid - Em / Thermal - Thermal
Minmatar - Thermal / Explosive - Thermal
Mercenary - All 4 - Thermal
Mordus - Kinetic / Thermal - Kinetic
Sanshas Nation - EM / Thermal - EM
Serpentis - Thermal / Kinetic - Kinetic
Sensors:
Gravimetric (Caldari)
Ladar (Minmatar)
Magnitometric (Gallente)
Radar (Amarr)
Depends what you're trying to achieve.
Turrets
Pulse lasers for rapid fire, short-medium range.
Beam lasers for long range high alpha lower DPS.
Taychons (a type of beam laser) for very long range with high alpha. Extremely difficult to fit.
Crystals
(In order of range, short to long)
Multifrequency
Gamma
Xray
Ultraviolet
Standard
Infrared
Microwave
Radio
Different crystals have different EM/Therm damage ratios. Long range Crystals do less damage. Some crystals require more capacitor than others. Faction crystals break with usage like t2 crystals, although they last about 4x as long.
Wormhole Class
C1 = Blue Green
C2 = Blue
C3 = Grey
C4 = Orange
C5 = Black with some Red
C6 = Black and Red
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210<
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
WH Uptime:
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours
Dashboard
Stats
Kills28
Losses6
Efficiency82%
ISK Destroyed1.48b
ISK Lost550.66m
ISK Efficiency73%
Solo Kills15
Solo Losses4
NPC Losses1
Blob Factor4.32
Active TimezoneEUTZ
Final Blows19
Points28
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (28 kills)
Solo 39% Small 36% Mid 18% Fleet 7%
Avg Fleet: 4.3
Typically Loses
Targets (Alliances)
Top Fleet Partners