Apr 13, 2026
Jan 20, 2022(4y)
Jan 20, 2027(159d)
Combat
Kills19
Losses89
Efficiency18%
ISK
Destroyed2.28b
Lost36.40b
ISK Eff.6%
Solo
Solo Kills2
Solo Ratio11%
Final Blows8
Points19
Other
NPC Losses9
NPC Loss Ratio10%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Smoke and warp skrr skrr

Faction Damage to deal Damage to resist
------------------ ----------------- ----------------------------
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%)
Blood Raiders EM / Thermal EM (50%) / Thermal (48%
Guristas Kinetic / Thermal Kinetic (79%) / Thermal (18%)
Mordu's Legion Kinetic / EM Kinetic (70%) / Thermal (30%)
Sansha's Nation EM / Thermal EM (53%) / Thermal (47%)
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%)
Equilibrium of Mankind Kinetic Kinetic (74%) / Thermal (26%)
Khanid EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Amarr Empire EM / Thermal EM (47%) / Thermal (42%)
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%)

Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Mena
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)

Wormhole Gate collapse times
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge 90% mass
Dashboard
Stats

No activity in the last 90d

Last seen Apr 2026

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -