Jan 5, 2022(4y)
Jan 5, 2027(259d)
Combat
Kills10
Losses31
Efficiency24%
ISK
Destroyed518.02m
Lost1.18b
ISK Eff.30%
Solo
Solo Kills0
Solo Ratio0%
Final Blows3
Points10
Other
NPC Losses8
NPC Loss Ratio26%
Avg Kills/Day0.01
ActivityInactive
No data available
Bio

Damage Type To Protect Against

* Guristas - Kinetic Thermal
* Serpentis - Kinetic Thermal
* Mordus - Kinetic Thermal
* Blood - EM Thermal
* Sansha - EM Thermal
* Angel - Kinetic, EM, Thermal Explosive
* Mercenary - Kinetic, EM, Thermal Explosive
*Amarr Empire - EM (47%) / Thermal (42%)
*Caldari State - Kinetic (51%) / Thermal (48%)
*Gallente Federation - Kinetic (60%) / Thermal (39%)
*Minmatar Republic - (Omni)

Main Damage Type To Shoot At The Enemy

* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - Thermal
* Sansha - Thermal
* Angel - Explosive
* Mercenary - Thermal
*Amarr Empire - Thermal / EM
*Caldari State - EM / Explosive
*Gallente Federation - EM / Explosive
*Minmatar Republic - Kinetic / Explosive

1. (Faction) Burrow / Drone Collection (easiest)
2. (Faction) Hideaway / Drone Cluster
3. (Faction) Refuge / Drone Assembly
4. (Faction) Den / Drone Gathering
5. (Faction) Yard / Drone Surveillance
6. (Faction) Rally Point / Drone Menagerie
7. (Faction) Port / Drone Herd
8. (Faction) Hub/ Drone Squad
9. (Faction) Haven / Drone Patrol
10. (Faction) Sanctum / Drone Horde (hardest)

*Smallest to Largest Site:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*Easiest to hardest
Hidden > Forsaken > Forlorn

sansha gurista serpentis blood raider angel...in that order being 1st is the most profitable the last being least
Dashboard
Stats
Kills0
Losses3
Efficiency0%
ISK Destroyed0
ISK Lost210.11m
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Typically Loses