Wargle Bargle
Dec 31, 2021(4y)
Dec 31, 2026(134d)
Combat
Kills3
Losses50
Efficiency6%
ISK
Destroyed32.92m
Lost4.23b
ISK Eff.1%
Solo
Solo Kills2
Solo Ratio67%
Final Blows3
Points3
Other
NPC Losses10
NPC Loss Ratio20%
Avg Kills/Day0.00
ActivityInactive
Wargle Bargle
Birthday
Dec 31, 2021 (4 years old)
Next Birthday
Dec 31, 2026 (134 days)
Combat
Kills3
Losses50
Efficiency6%
Danger Ratio80%
ISK
Destroyed32.92m
Lost4.23b
ISK Efficiency1%
Balance-4199856024
Solo
Solo Kills2
Solo Ratio67%
Final Blows3
Points3
Other
NPC Losses10
NPC Loss Ratio20%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Sometimes if you move carefully through the forest,
breathing like the ones in the old stories,
who could cross a shimmering bed of leaves without a sound,
you come to a place whose only task is to trouble you with tiny but frightening requests,
conceived out of nowhere but in this place beginning to lead everywhere.
Requests to stop what you are doing right now,
and to stop what you are becoming while you do it,
questions that can make or unmake a life,
questions that have patiently waited for you,
questions that have no right to go away.
Sometimes by David Whyte
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Damage Dealt (EM/Therm/Kin/Explos)/r
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Imperial faction
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
breathing like the ones in the old stories,
who could cross a shimmering bed of leaves without a sound,
you come to a place whose only task is to trouble you with tiny but frightening requests,
conceived out of nowhere but in this place beginning to lead everywhere.
Requests to stop what you are doing right now,
and to stop what you are becoming while you do it,
questions that can make or unmake a life,
questions that have patiently waited for you,
questions that have no right to go away.
Sometimes by David Whyte
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Damage Dealt (EM/Therm/Kin/Explos)/r
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Imperial faction
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
Dashboard
Stats
No activity in the last 90d
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -