Oct 4, 2021(4y)
Oct 4, 2026(19d)
Combat
Kills5
Losses11
Efficiency31%
ISK
Destroyed429.95m
Lost278.04m
ISK Eff.61%
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Combat Points5
Other
NPC Losses2
NPC Loss Ratio18%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Intrepid explorers from the Science and Trade Institute have a reputation for fearlessness in the face of the unknown.

Targeting Systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

Damage to use against:
Angel Cartel: Explosive
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: EM
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal

What to resist for against:
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40 Thermal


*** Scanning info ***Damage type to use (Primary/Secondary)
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
***************************************

Enemies ------- Hardene

Angel Cartel: Explosive/Kinetic
Blood Raiders: Kinetic/Thermal
Guristas Pirates: Kinetic/Thermal
Khanid: EM/Thermal
Mercenaries: Kinetic/Thermal
Mordu's Legion: Kinetic/EM
Odamin: Kinetic/Thermal
Rogue Drones: EM/Thermal
Sansha's Nation: EM/Thermal
Serpentis: Kinetic/Thermal
Amarr Empire: EM/Thermal
Caldari State: Kinetic/Thermal
Gallente Federation: Kinetic/Thermal
Minmatar Republic: Explosive/Kinetic

Targeting systems:

Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)

Anom difficulty:
1. Burrow
2. Hideaway
3. Refuge
4. Rally Point
5. Den
6. Yard
7. Port
8. Hub
9. Haven

TEST_LOGI_ONE-
Dashboard
Stats

No activity in the last 90d

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -