Sep 8, 2021(4y)
Sep 8, 2026(1d)
Combat
Kills0
Losses24
Efficiency0%
ISK
Destroyed0
Lost1.32b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
|Congratulations on your decision to become a legal citizen in my security space!

╒════a════aiko═══A═I═K═O════aiko═══i═══╕
I support Aiko Danuja and the New Order\xa9
I follow the Aiko Danuja Code of Conduct™
=LONG LIVE LADY AIKO=
★I AM A MINER★
** Issued: 2024/AUG Expires: 2025/Aug**
Saviourette: Princess Aiko Danuja
╘══k════aiko════A═I═K═O════aiko════o═══╛

This permit allows you full access to all the vices of my sec, including the fiery gates of Uedama and the frigid ice belts of Holy Halaima, but does not allow you to engage in bot aspirant behavior or AFK activity. Pl


Hidden < Forsaken < Forlorn
----------------------------
1 Hideaway
2 Burrow
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum

** Damage types ***
Thukker - Explosive
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic / Thermal

** Damage types **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive (Primary) / Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

** Hardeners to use **
-Angel - All
-Amarr Navy - EM/Thermal
-Blood - EM/Thermal
-Caldary navy - Kinetic/Thermal
-Gurista, Mordus, Gallente - Kinetic/Thermal
-Khanid - EM/Thermal
-Mercenary - EM/Thermal/Kinetik (missiles)
-Mordus - Kinetic/thermal
-Odamian - Kin/therm
-Rogue Pirate - EM/Explosive/Kinetic
-Sansha - EM/Thermal
-Serpentis - Kinetic/Thermal
-Thukker - Kinetic/Thermal/Explosive
-Zazzmatazz - all types of dmg

**Multi-modules penalty**
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 2..247% effect
5th mod: c(5) = 10.599% effect
6th mod: c(6) = 2.999% effect
Dashboard
Stats

No activity in the last 90d

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -