Jun 13, 2021(4y)
Jun 13, 2026(3d)
Combat
Kills83
Losses116
Efficiency42%
ISK
Destroyed21.71b
Lost22.68b
ISK Eff.49%
Solo
Solo Kills17
Solo Ratio20%
Final Blows31
Points83
Other
NPC Losses20
NPC Loss Ratio17%
Avg Kills/Day0.05
ActivityInactive
Birthday
Jun 13, 2021 (4 years old)
Next Birthday
Jun 13, 2026 (3 days)
Combat
Kills83
Losses116
Efficiency42%
Danger Ratio83%
ISK
Destroyed21.71b
Lost22.68b
ISK Efficiency49%
Balance-974768705
Solo
Solo Kills17
Solo Ratio20%
Final Blows31
Points83
Other
NPC Losses20
NPC Loss Ratio17%
Avg Kills/Day0.05
ActivityInactive
No data available
Bio
````Max Stable Time: 24 h** Targeting systems **Graduates of the State War Academy's Combat Pilot Center are known for their quick thinking and finely honed reflexes.
The maximum amount of time a wormhole will stay open
Max Stable Mass: 1,000,000,000 kg
The maximum amount of mass a wormhole can transit before collapsing
Max Mass Regeneration: 0
The amount of mass a wormhole regenerates per cycle
Max Jump Mass: 62,000,000 kg
The maximum amount of mass that can transit a wormhole in one go
General Messages
Uptime for Wormholes Icon Uptime:
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." means 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." means under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours, not verified.
"This wormhole is on the verge of dissipating into the ether." -- not sure the timer
Mass Stable Mass for Wormholes IconMass:
"This wormhole has not yet had its stability significantly disrupted by ships passing through it."
More then 1/2 - Approx. 500,000,000 kg
"This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet."
Less then 1/2 but more then 1/10th
Approx. 500,000,000 kg to 100,000,000 kg
"This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse."
Less than 0.1 of the total mass.
Approx. 100,000,000 kg
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - (EM)+Kinetic/Thermal
The maximum amount of time a wormhole will stay open
Max Stable Mass: 1,000,000,000 kg
The maximum amount of mass a wormhole can transit before collapsing
Max Mass Regeneration: 0
The amount of mass a wormhole regenerates per cycle
Max Jump Mass: 62,000,000 kg
The maximum amount of mass that can transit a wormhole in one go
General Messages
Uptime for Wormholes Icon Uptime:
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." means 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." means under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours, not verified.
"This wormhole is on the verge of dissipating into the ether." -- not sure the timer
Mass Stable Mass for Wormholes IconMass:
"This wormhole has not yet had its stability significantly disrupted by ships passing through it."
More then 1/2 - Approx. 500,000,000 kg
"This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet."
Less then 1/2 but more then 1/10th
Approx. 500,000,000 kg to 100,000,000 kg
"This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse."
Less than 0.1 of the total mass.
Approx. 100,000,000 kg
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - (EM)+Kinetic/Thermal
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -