Great-Ashfield of Ixworth
Feb 6, 2021(5y)
Feb 6, 2027(251d)
Combat
Kills1
Losses15
Efficiency6%
ISK
Destroyed847.51m
Lost4.36b
ISK Eff.16%
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Points1
Other
NPC Losses1
NPC Loss Ratio7%
Avg Kills/Day0.00
ActivityInactive
Great-Ashfield of Ixworth
Birthday
Feb 6, 2021 (5 years old)
Next Birthday
Feb 6, 2027 (251 days)
Combat
Kills1
Losses15
Efficiency6%
Danger Ratio93%
ISK
Destroyed847.51m
Lost4.36b
ISK Efficiency16%
Balance-3512305716
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Points1
Other
NPC Losses1
NPC Loss Ratio7%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Students of the University of Caille's School of Exploration are known for their inquisitive minds and sharp critical thinking skills.
This particular student is a life-long self-directed learner of things not so obvious to the most casual observer.
Jita IV - Moon 4 - Caldari Navy Assembly Plant
Amarr VIII (Oris) - Emperor Family Academy
Rens VI - Moon 8 - Brutor Tribe Treasury
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Hek VIII - Moon 12 - Boundless Creation Factory
:: NME Harden Use ::
Blood Raider --- EM/Thermal ---------------- EM
Guristas ------- Kinetic/Thermal ------------- Kinetic
Sanshas ------- EM/Thermal ---------------- EM
Serpentis ------ Thermal/Kinetic ------------- Kinetic
Angel. --------- All Resist (pri. Expl. Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------- Kinetic
Rogue Drones -- All Resist (pri. Expl. kin) ---- EM
Mercenary ----- All Resist (pri. EM, Therm) --- Thermal
Minmatar. ------ All Resist ----------------- Thermal (Explo)
Gallente. ------- Kinetic/Thermal (sec. EM) --- Thermal
Amarr --------- EM/Thermal. --------------- Thermal
Caldari -------- Kinetic/Thermal ------------- Kinetic
The Seven ----- All Resist ----------------- Thermal
-2.0 or less attacked in 1.0 systems 0.5: ~19 seconds
Players with -2.5 0.9 systems 0.6: ~14 seconds
Players with -3.0 0.8 systems 0.7: ~10 seconds
Players with -3.5 0.7 systems 0.8: ~7 seconds
Players with -4.0 0.6 systems 0.9: ~6 seconds
Players with -4.5 0.5 systems 1.0: ~6 seconds
Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Anomaly (Drones) Complex (Drones)
Hideaway (Cluster) Hideout (Haunted Yard)
Burrow (Collection) Lookout (Desolate Site)
Refuge (Assembly) Watch (Chemical Yard)
Den (Gathering) Vigil
Yard (Surveillance) Provisional Outpost (Rogue Trial Yard)&a
This particular student is a life-long self-directed learner of things not so obvious to the most casual observer.
Jita IV - Moon 4 - Caldari Navy Assembly Plant
Amarr VIII (Oris) - Emperor Family Academy
Rens VI - Moon 8 - Brutor Tribe Treasury
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Hek VIII - Moon 12 - Boundless Creation Factory
:: NME Harden Use ::
Blood Raider --- EM/Thermal ---------------- EM
Guristas ------- Kinetic/Thermal ------------- Kinetic
Sanshas ------- EM/Thermal ---------------- EM
Serpentis ------ Thermal/Kinetic ------------- Kinetic
Angel. --------- All Resist (pri. Expl. Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------- Kinetic
Rogue Drones -- All Resist (pri. Expl. kin) ---- EM
Mercenary ----- All Resist (pri. EM, Therm) --- Thermal
Minmatar. ------ All Resist ----------------- Thermal (Explo)
Gallente. ------- Kinetic/Thermal (sec. EM) --- Thermal
Amarr --------- EM/Thermal. --------------- Thermal
Caldari -------- Kinetic/Thermal ------------- Kinetic
The Seven ----- All Resist ----------------- Thermal
-2.0 or less attacked in 1.0 systems 0.5: ~19 seconds
Players with -2.5 0.9 systems 0.6: ~14 seconds
Players with -3.0 0.8 systems 0.7: ~10 seconds
Players with -3.5 0.7 systems 0.8: ~7 seconds
Players with -4.0 0.6 systems 0.9: ~6 seconds
Players with -4.5 0.5 systems 1.0: ~6 seconds
Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Anomaly (Drones) Complex (Drones)
Hideaway (Cluster) Hideout (Haunted Yard)
Burrow (Collection) Lookout (Desolate Site)
Refuge (Assembly) Watch (Chemical Yard)
Den (Gathering) Vigil
Yard (Surveillance) Provisional Outpost (Rogue Trial Yard)&a
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -