Aid0Games
0.34
Mar 23, 2026
Sep 27, 2020(5y)
Sep 27, 2026(62d)
Combat
Kills3
Losses41
Efficiency7%
ISK
Destroyed51.16m
Lost481.94m
ISK Eff.10%
Solo
Solo Kills3
Solo Ratio100%
Final Blows3
Points3
Other
NPC Losses3
NPC Loss Ratio7%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Ship strengths:
Amarr -> Lasers, Missiles, Drones - Capacitor Warfare / Tracking Disruption.
Caldari -> Missiles, Rail Guns and ECM
Gallente -> Drones, Blasters; Remote sensor dampening, Long range warp disruption
Minmatar -> Missiles and Autos and Arty/Painting and Long Webs
Module nameshave certain keywords that indicate
Compact=uses less CPU/PG.
Scoped=longer range.
Enduring=lower capacitor use.
Restrained=lower penalties.
Ample=extra capacity
Warp Scramblers will disable Micro Warp Drives as well as Micro Jump Drives of the target they are used on, in addition to offering a higher warp disruption strength compared to Warp Disruptors. Warp Disruptors will only disrupt the ships warp drive and have no effect on Micro Warp Drives or Micro Jump Drives
* Targeting systems *
Minmatar - Ladar Ягуар Щиты Кинетик
Caldari - Gravimetric Хок Щиты ЕМ
Gallente - Magnetometric Энио Взрыв
Amarr - Radar Венджиланс Броня термал
* Main Damage type to shoot at the enemy *
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
* Damage types done by the enemy *
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Pulse Lasers: Faster tracking, shorter range, higher rate of fire, less damage per shot =short ranges and deal high DPS
Beam Lasers: Slower tracking, longer range, lower rate of fire, more damage per shot but lower.
Dashboard
Stats

No activity in the last 90d

Last seen Mar 2026

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -