Sep 10, 2020(5y)
Sep 10, 2026(95d)
Combat
Kills292
Losses111
Efficiency72%
ISK
Destroyed606.78b
Lost5.19b
ISK Eff.99%
Solo
Solo Kills0
Solo Ratio0%
Final Blows12
Points292
Other
NPC Losses30
NPC Loss Ratio27%
Avg Kills/Day0.14
ActivityInactive
No data available
Bio
The affective subject is a collection of trajectories and circuits. You can recognize it through fragments of past moments glimpsed unsteadily in the light of the present like the flickering light of a candle. Or project it onto some kind of track to follow. Or inhabit it as a pattern you find yourself already caught up in (again) and there's nothing you can do about it now.
You can comfort it, like a child. Or punish it for getting off track, even for a minute.
Out there on its own, it seeks out scenes and little worlds to nudge it into being. It wants to be somebody. It tries to lighten up, to free itself, to learn to be itself, to lose itself.
None of this is easy. Straight talk about willpower and positive thinking claims that agency is just a matter of getting on track, as if all the messy business of real selves could be left behind like a bad habit or a hangover. But things are always backfiring. Selfmaking projects proliferate at exactly the same rate as the epidemics of addictions and the self-help shelves at the bookstore.
The figure of a beefed-up agency becomes a breeding ground for all kinds of strategies of complaint, self-destruction, flight, reinvention, redemption, and experimentation. As if everything rests on agency's shoulders. But there's always more to it than that.

—Kathleen Stewart, "The Affective Subject"
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -