Jason Klassen
Sep 12, 2020
Aug 17, 2020(5y)
Aug 17, 2026(79d)
Combat
Kills1,221
Losses630
Efficiency66%
ISK
Destroyed522.70b
Lost56.32b
ISK Eff.90%
Solo
Solo Kills118
Solo Ratio10%
Final Blows267
Points1,221
Other
NPC Losses83
NPC Loss Ratio13%
Avg Kills/Day0.58
ActivityInactive
Jason Klassen
Last Active
Sep 12, 2020
Birthday
Aug 17, 2020 (5 years old)
Next Birthday
Aug 17, 2026 (79 days)
Combat
Kills1,221
Losses630
Efficiency66%
Danger Ratio87%
ISK
Destroyed522.70b
Lost56.32b
ISK Efficiency90%
Balance+466.39b
Solo
Solo Kills118
Solo Ratio10%
Final Blows267
Points1,221
Other
NPC Losses83
NPC Loss Ratio13%
Avg Kills/Day0.58
ActivityInactive
No data available
Bio
> > > ▶ ▷ ◀ ◁ ☀ ☁ ☂ *★ ☆ ☇ ☈ ☉ ☊ ☋ ☌ ☍ ☑ ☒ ☸ ☹ ☺ ☻ ☼ ☽ ☾ ♠ ✘ ♡ ♢ ♣ ♤ ♥ ♦ ♧ ♨ ♩ ✙ ✈ ✉ ✌ ✁ ✎ ✐ ❀ ✰ ❁ ❤ ❥ ❦❧ ➳ ➽ 〠 〄 ㍿ ♝ ♞ ☻
♨ \xba\xba \xab \xbb ☆ ★ ☜ ★ ☞ ☢ ☜㋡☞
Forlorns are better than forsaken
and forsakens are better than no name,
sanctum,s are best,
Havens are second,
Hubs are third and rally points are 4th,
But rally points are more runnable than hubsMain damage to shoot at the enemy
Amarr: therm
Angel: exp
Blood: em & therm
EoM: kin
Gist: exp
Guristas: kin
Mercenary: therm
Mordus: therm & kin
Rogue Drones: em & therm
Sansha: em & therm
Serpentis: therm
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
gallente - thermal / kinetic
Mordus - Kinetic & Thermal
Mercenary - All types
Damage type to use:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
galente navy thermal/kinetic
Sansha : 53% EM 47% Therm 0% Kin 0% Exp
Serpentis: 0% EM 55% Therm 45% Kin 0% Exp
Gurista : 2% EM 18% Therm 79% Kin 0% Exp
Angel : 7% E
♨ \xba\xba \xab \xbb ☆ ★ ☜ ★ ☞ ☢ ☜㋡☞
Forlorns are better than forsaken
and forsakens are better than no name,
sanctum,s are best,
Havens are second,
Hubs are third and rally points are 4th,
But rally points are more runnable than hubsMain damage to shoot at the enemy
Amarr: therm
Angel: exp
Blood: em & therm
EoM: kin
Gist: exp
Guristas: kin
Mercenary: therm
Mordus: therm & kin
Rogue Drones: em & therm
Sansha: em & therm
Serpentis: therm
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
gallente - thermal / kinetic
Mordus - Kinetic & Thermal
Mercenary - All types
Damage type to use:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
galente navy thermal/kinetic
Sansha : 53% EM 47% Therm 0% Kin 0% Exp
Serpentis: 0% EM 55% Therm 45% Kin 0% Exp
Gurista : 2% EM 18% Therm 79% Kin 0% Exp
Angel : 7% E
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -