Ichinose Rin
14d ago
Jul 12, 2020(6y)
Jul 12, 2027(280d)
Combat
Kills266
Losses391
Efficiency40%
ISK
Destroyed478.47b
Lost65.30b
ISK Eff.88%
Solo
Solo Kills20
Solo Ratio8%
Final Blows50
Combat Points237
Other
NPC Losses51
NPC Loss Ratio13%
Avg Kills/Day0.12
ActivityMedium
Ichinose Rin
Last Active
14d ago
Birthday
Jul 12, 2020 (6 years old)
Next Birthday
Jul 12, 2027 (280 days)
Combat
Kills266
Losses391
Efficiency40%
Danger Ratio87%
ISK
Destroyed478.47b
Lost65.30b
ISK Efficiency88%
Balance+413.17b
Solo
Solo Kills20
Solo Ratio8%
Final Blows50
Combat Points237
Other
NPC Losses51
NPC Loss Ratio13%
Avg Kills/Day0.12
ActivityMedium
Nothing in the last 7d
Bio
I kill people, who kill people, because killing people is bad.
"You either die a Hero, or you live long enough to see yourself become the Villan.
Retired ODST who really doesn't care about your ZKillboard
"Time waits for no Man, and neither does death you moron! So live, love, and die like you fucking mean it!"
“Evil is Evil. Lesser, greater, middling… Makes no difference. The degree is arbitary. The definition’s blurred. If I’m to choose between one evil and another… I’d rather not choose at all.” Gerault of Rivia
When you see a Nyx come out, and it is blue to you, you could care less, Meh. When it drops on you and it is red AF you start shitting yourself and screaming like a little girl at an Ariana Grande Concert.
Hidden < Forsaken < Forlorn
----------------------------
1 Hideaway
2 Burrow
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum
*** Damage types ***
Thukker-Explosive
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive (Primary) / Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
** Hardeners to use **
-Angel - All
-Amarr Navy - EM/Thermal
-Blood - EM/Thermal
-Caldary navy - Kinetic/Thermal
-Gurista, Mordus, Gallente - Kinetic/Thermal
-Khanid - EM/Thermal
-Mercenary - EM/Thermal/Kinetik (missiles)
-Mordus - Kinetic/thermal
-Odamian - Kin/therm
-Rogue Pirate - EM/Explosive/Kinetic
-Sansha - EM/Thermal
-Serpentis - Kinetic/Thermal
-Thukker - Kinetic/Thermal/Explosive
-Zazzmatazz - all types of dmg
**Multi-modules penalty**
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57.104% effect
4th mod: c(4) = 22.47% effect
5th mod: c(5) = 10.599% effect
6th mod: c(6) = 2.999% effect
☢☠☣☮Ⓐ☯☪☦㋡☹☆★
⍨ᄬ
"You either die a Hero, or you live long enough to see yourself become the Villan.
Retired ODST who really doesn't care about your ZKillboard
"Time waits for no Man, and neither does death you moron! So live, love, and die like you fucking mean it!"
“Evil is Evil. Lesser, greater, middling… Makes no difference. The degree is arbitary. The definition’s blurred. If I’m to choose between one evil and another… I’d rather not choose at all.” Gerault of Rivia
When you see a Nyx come out, and it is blue to you, you could care less, Meh. When it drops on you and it is red AF you start shitting yourself and screaming like a little girl at an Ariana Grande Concert.
Hidden < Forsaken < Forlorn
----------------------------
1 Hideaway
2 Burrow
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum
*** Damage types ***
Thukker-Explosive
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive (Primary) / Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
** Hardeners to use **
-Angel - All
-Amarr Navy - EM/Thermal
-Blood - EM/Thermal
-Caldary navy - Kinetic/Thermal
-Gurista, Mordus, Gallente - Kinetic/Thermal
-Khanid - EM/Thermal
-Mercenary - EM/Thermal/Kinetik (missiles)
-Mordus - Kinetic/thermal
-Odamian - Kin/therm
-Rogue Pirate - EM/Explosive/Kinetic
-Sansha - EM/Thermal
-Serpentis - Kinetic/Thermal
-Thukker - Kinetic/Thermal/Explosive
-Zazzmatazz - all types of dmg
**Multi-modules penalty**
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57.104% effect
4th mod: c(4) = 22.47% effect
5th mod: c(5) = 10.599% effect
6th mod: c(6) = 2.999% effect
☢☠☣☮Ⓐ☯☪☦㋡☹☆★
⍨ᄬ
Dashboard
Stats
Kills14
Losses22
Efficiency39%
ISK Destroyed638.69m
ISK Lost2.15b
ISK Efficiency23%
Solo Kills0
Solo Losses6
NPC Losses0
Blob Factor7
Active TimezoneEUTZ
Final Blows2
Points6
Activity Heat Map (EVE Time)
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Flies With (Corps)
Flies With (Alliances)
Dies To (Corps)
Intel Profile
PlaystyleSmall Gang (14 kills)
Small 50% Mid 50%
Avg Fleet: 7 Bait (8x) Awox: 1 kills
Typically Flies
Typically Loses
Top Fleet Partners