Aug 10, 2020
Apr 5, 2020(6y)
Apr 5, 2027(300d)
Combat
Kills3
Losses24
Efficiency11%
ISK
Destroyed1.25m
Lost3.47b
ISK Eff.0%
Solo
Solo Kills3
Solo Ratio100%
Final Blows3
Points3
Other
NPC Losses1
NPC Loss Ratio4%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
*Damage Types*
Guristas-Kinetic/Thermal
Serpentis-Thermal/Kinetic
Blood Raider-Thermal/EM
Sansha's Nation-EM/ Thermal
Angel Cartel-Kinetic/Explosive/Thermal
Mordu's Legion -Kinetic/ Thermal
Minmatar Fleet-Thermal/ Explosive
Amarr Navy-EM/Thermal
CONCORD-omni
Rogue Drones-varies
Equilibrium Of Mankind (EOM)-mostly encountered in missions- Thermal/Kinetic
Sleepers-omni
Triglavian Collective (abyss) - Thermal/Explosive
Triglavian (invasions)-omni
Minmatar (EDENCOM)-omni

omni= all kinds of damage types dealt equally
*NOTE* Sleeper vessels from wormholes are less dangerous and have reduced ewar capabilities in comparison with the ones found in triglavian space(pochven region), which camp gates,stations, and other important places in the system.There are 3 types, each more dangerous than the last(Faded-weakest, no prefix-normal and Aroused-strongest).They have different loot types too(pochven ones have interstellar navigation logs, which can be traded for some quick isk, around 1k each. Keep in mind that a small squadron of them (around 3-4) can kill a battlecruiser with ease, especially the drifters that accompany them. They are hostile at all times, no matter if you attack them or not. The good part is that they are only encountered in triglavian systems, or at connections with non invaded systems, such as high low and null sec, via wormholes.

*Combat anomaly types*
•(Faction) Burrow (lowest) High - sec
•(Faction) Hideaway High-sec
•(Faction) Refuge High-sec
•(Faction) Den High-sec (always drops 5/10 escalations in high / low / null depending on the pirate faction)
•(Faction) Yard Low-sec
•(Faction) Rally Point Low-sec
•(Faction) Port Low / Null-sec
•(Faction) Hub Null-sec
•(Faction) Haven Null-sec
•(Faction) Sanctum (hardest) Null-sec

*Types of D.E.D sites*
0.9-1.0: 1/10s and 2/10s
0.7-0.8:(rarely 1/10s and 2/10s), 3/10s and 4/10s
0.5-0.6:(never 1/10s and 2/10s), frequent 3/10s and 4/10s

5/10s are the only D.E.D. sites that can only spawn from an escalation trigger in high-sec space.The escalation trigger can be found in dens(0.5-0.6 space)














Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -