Rommel Spaceballs
Aug 21, 2020
Jan 11, 2020(6y)
Jan 11, 2027(137d)
Combat
Kills5
Losses46
Efficiency10%
ISK
Destroyed337.25m
Lost4.16b
ISK Eff.7%
Solo
Solo Kills1
Solo Ratio20%
Final Blows1
Points5
Other
NPC Losses21
NPC Loss Ratio46%
Avg Kills/Day0.00
ActivityInactive
Rommel Spaceballs
Last Active
Aug 21, 2020
Birthday
Jan 11, 2020 (6 years old)
Next Birthday
Jan 11, 2027 (137 days)
Combat
Kills5
Losses46
Efficiency10%
Danger Ratio54%
ISK
Destroyed337.25m
Lost4.16b
ISK Efficiency7%
Balance-3822165265
Solo
Solo Kills1
Solo Ratio20%
Final Blows1
Points5
Other
NPC Losses21
NPC Loss Ratio46%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Targeting systems
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Main Damage type to shoot at the enemy
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
----------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
Damage types they shoot at you
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
--------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
Stacking penalties
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Module names
Upgraded: Straight-up better stats
Compact: Reduced fitting cost (less CPU and powergrid use)
Enduring: Longer cycle time and/or lower capacitor use
Ample: Higher capacity
Scoped: Longer range
Restrained: Less sev
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Targeting systems
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
Main Damage type to shoot at the enemy
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
----------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
Damage types they shoot at you
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
--------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
Stacking penalties
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Module names
Upgraded: Straight-up better stats
Compact: Reduced fitting cost (less CPU and powergrid use)
Enduring: Longer cycle time and/or lower capacitor use
Ample: Higher capacity
Scoped: Longer range
Restrained: Less sev
Dashboard
Stats
No activity in the last 90d
Last seen Aug 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -