Admarell Bell Bell
Jun 20, 2020
Jan 8, 2020(6y)
Jan 8, 2027(147d)
Combat
Kills1
Losses18
Efficiency5%
ISK
Destroyed11.63m
Lost1.46b
ISK Eff.1%
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Points1
Other
NPC Losses4
NPC Loss Ratio22%
Avg Kills/Day0.00
ActivityInactive
Admarell Bell Bell
Last Active
Jun 20, 2020
Birthday
Jan 8, 2020 (6 years old)
Next Birthday
Jan 8, 2027 (147 days)
Combat
Kills1
Losses18
Efficiency5%
Danger Ratio78%
ISK
Destroyed11.63m
Lost1.46b
ISK Efficiency1%
Balance-1444891354
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Points1
Other
NPC Losses4
NPC Loss Ratio22%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Just cleaning up
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effectiveness
5th mod: 10,5988834% effectiveness
Targeting Systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Damage to use against:
Angel Cartel: Explosive
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: EM
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
What to resist for against:
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40 Thermal
*** Scanning info ***Damage type to use (Primary/Secondary)
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
***************************************
Enemies ------- Hardene
Angel Cartel: Explosive/Kinetic
Blood Raiders: Kinetic/Thermal
Guristas Pirates: Kinetic/Thermal
Khanid: EM/Thermal
Mercenaries: Kinetic/Thermal
Mordu's Legion: Kinetic/EM
Odamin: Kinetic/Thermal
Rogue Drones: EM/Thermal
Sansha's Nation: EM/Thermal
Serpentis: Kinetic/Thermal
Amarr Empire: EM/Thermal
Caldari State: Kinetic/Thermal
Gallente Federation: Kinetic/Thermal
Minmatar Republic: Explosive/Kinetic
Targeting systems:
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Anom difficulty:
1. Burrow
2. Hideaway
3. Refuge
4. Rally Point
5. Den
6. Yard
7. Port
8. Hub
9. Haven
10. Sanctum
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effectiveness
4th mod: 28,2469117% effectiveness
5th mod: 10,5988834% effectiveness
Targeting Systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Damage to use against:
Angel Cartel: Explosive
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: EM
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
What to resist for against:
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 40 Thermal
*** Scanning info ***Damage type to use (Primary/Secondary)
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
***************************************
Enemies ------- Hardene
Angel Cartel: Explosive/Kinetic
Blood Raiders: Kinetic/Thermal
Guristas Pirates: Kinetic/Thermal
Khanid: EM/Thermal
Mercenaries: Kinetic/Thermal
Mordu's Legion: Kinetic/EM
Odamin: Kinetic/Thermal
Rogue Drones: EM/Thermal
Sansha's Nation: EM/Thermal
Serpentis: Kinetic/Thermal
Amarr Empire: EM/Thermal
Caldari State: Kinetic/Thermal
Gallente Federation: Kinetic/Thermal
Minmatar Republic: Explosive/Kinetic
Targeting systems:
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Anom difficulty:
1. Burrow
2. Hideaway
3. Refuge
4. Rally Point
5. Den
6. Yard
7. Port
8. Hub
9. Haven
10. Sanctum
Dashboard
Stats
No activity in the last 90d
Last seen Jun 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -