Aug 15, 2020
Dec 21, 2019(6y)
Dec 21, 2026(111d)
Combat
Kills6
Losses16
Efficiency27%
ISK
Destroyed4.97b
Lost574.69m
ISK Eff.90%
Solo
Solo Kills1
Solo Ratio17%
Final Blows2
Combat Points6
Other
NPC Losses6
NPC Loss Ratio38%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
/// Damage types ///

Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Thukker - Kinetic
Mercenary - Heavy Kin / Therm / Exp / Em
EoM - Kinetic

/// Main Damage type to shoot at the enemy ///

Guristas (Caldari): Kinetic
Serpentis (Gallente): Kinetic
Mordus Legion (Caldari): Kinetic
Blood Raider (Amarr): Thermal
Sansha\xb4s Nation (Amarr): EM
Angel Cartel (Minmatar): Explosive
Mercenary: Thermal
Thukker Tribe: Thermal
EoM: Kinetic
Drones: EM

/// DRONES ///

Minmatar - Explosiv
Caldari - Kinetic
Gallente - Thermal
Amarr - EM

_____________________________________________________

SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems

_____________________________________________________

Stacking penalty formula: (mod_1*...*mod_n)^((1/n)^0.25)

1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
Dashboard
Stats

No activity in the last 90d

Last seen Aug 2020

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -